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Daftar algoritme: Perbedaan antara revisi

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* [[Algoritme pencarian string#Algoritme brute force dalam pencarian string|Algoritme brute force]]
* [[Algoritme pencarian string#Algoritme brute force dalam pencarian string|Algoritme brute force]]
* [[Algoritme Aho-Corasick]]
* [[Algoritme Aho-Corasick]]
* [[Algoritme Bitap]]
* [[Algoritme Boyer-Moore]]
* [[Algoritme Boyer-Moore]]
* [[Algoritme Knuth-Morris-Pratt]]
* [[Algoritme Knuth-Morris-Pratt]]
* [[Algoritme Karp-Rabin]]
* [[Algoritme Karp-Rabin]]


==== Approximate matching ====
==== Pencocokan string ====
* [[Algoritme Bitap]]
* [[Levenshtein distance|Levenshtein edit distance]]
* [[Algoritme Fonetik]]
** [[Metaphone]]
** [[Soundex]]
* [[Metrik kemiripan string]]
** [[Jarak Damerau–Levenshtein]]
** [[Jarak Hamming]]
** [[Jarak Jaro-Winkler]]
** [[Jarak Levenshtein]]


=== [[Algoritme penyusunan]] ===
=== [[Algoritme penyusunan]] ===
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* [[Algoritme de Casteljau]]: melakukan perhitungan [[kurva Bézier]]
* [[Algoritme de Casteljau]]: melakukan perhitungan [[kurva Bézier]]
* [[False position method]]: approximates roots of a function
* [[False position method]]: approximates roots of a function
* [[Gauss-Jordan elimination]]: solves systems of linear equations
* [[Eliminasi Gauss-Jordan]]: menyelesaikan sistem persamaan linear
* [[Algoritme Gauss-Legendre]]: computes the digits of [[pi]]
* [[Algoritme Gauss-Legendre]]: computes the digits of [[pi]]
* [[Gauss-Newton algorithm]]: find minimum of function of several variables
* [[Gauss-Newton algorithm]]: find minimum of function of several variables
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== Referensi ==
== Referensi ==
<references />
<references />

{{matematika-stub}}


[[Kategori:Algoritme| ]]
[[Kategori:Algoritme| ]]

Revisi terkini sejak 24 Desember 2023 04.18

Berikut adalah daftar algoritme.

Lihat juga daftar struktur data, daftar topik umum algoritme, dan daftar istilah yang berhubungan dengan algoritme dan struktur data.

Algoritme kombinatorial

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Algoritme kombinatorial umum

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Algoritme graf

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Algoritme string

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Pencocokan string

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  • Bresenham's line algorithm: plots points of a 2-dimensional array to form a straight line between 2 specified points (uses decision variables)
  • DDA line algorithm: plots points of a 2-dimensional array to form a straight line between 2 specified points (uses floating-point math)
  • Flood fill: fills a connected region of a multi-dimensional array with a specified symbol
  • Painter's algorithm: detects visible parts of a 3-dimensional scenery
  • Ray tracing: realistic image rendering

Lihat juga Topik dalam kriptografi

Algoritme Numerik

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See also main article numerical analysis and list of numerical analysis topics

Application of quantum computation to various categories of problems and algorithms

Algoritme medis

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Referensi

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  1. ^ Presentasi pemalsuan jumlah MD5
  2. ^ frequency domain ICA