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Tekken 6: Perbedaan antara revisi

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{{Short description|2007 fighting video game}}
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{{Use mdy dates|date=July 2019}}
{{Infobox video game
| title = Tekken 6
| image =
| caption = North American cover art
| developer = [[Bandai Namco Entertainment|Namco Bandai Games]]
| publisher = [[Namco Bandai Games]] {{efn|Released under the [[Namco]] label outside North America}}
| producer = [[Katsuhiro Harada]]
| director = Yuichi Yonemori
| composer = ''[[#Music|See music section]]''
| series = ''[[Tekken]]''
| released = '''Arcade'''<br />{{vgrelease|WW|November 26, 2007}}{{vgrelease|WW|December 18, 2008 (''BR'')}}'''PlayStation 3''' & '''Xbox 360'''<br />{{Video game release|NA|October 27, 2009<ref name= "release">{{cite web|url=http://www.joystiq.com/2009/06/23/tekken-6-release-date-october-27-in-north-america/|title=Tekken 6 release date: October 27 in North America|date=2009-06-23|publisher= Joystiq|access-date=2009-07-22}}</ref>|JP|October 29, 2009<ref>{{cite web|url=http://www.justpushstart.com/2009/07/30/tekken6-to-see-an-october-29th-japanese-releas/|title=Tekken 6 to see an October 29th Japanese release|date=2009-07-30|publisher=Jump Push Start|access-date=2009-08-17 }}</ref>|EU|October 30, 2009<ref>{{cite web|url=http://www.mcvuk.com/news/35343/Tekken-6-to-arrive-October-30th|title=Tekken 6 to arrive October 30th|date=2009-08-11|publisher=MCV|access-date=2009-08-11|url-status=dead|archive-url=https://web.archive.org/web/20090813233440/http://www.mcvuk.com/news/35343/Tekken-6-to-arrive-October-30th|archive-date=2009-08-13}}</ref>|AU|November 5, 2009}}'''PlayStation Portable'''<br />{{Video game release|NA|November 24, 2009|EU|December 11, 2009|AU|December 17, 2009|JP|January 14, 2010}}
| genre = [[Fighting games|Fighting]]
| modes = [[Single-player]], [[Multiplayer video game|multiplayer]]
| platforms = [[Arcade game|Arcade]], [[PlayStation 3]], [[Xbox 360]], [[PlayStation Portable]]
| arcade system =
}}


{{nihongo|'''''Tekken 6'''''|鉄拳6|lead=yes}} adalah [[Permainan bertarung|game pertarungan]] yang dikembangkan dan diterbitkan oleh [[Bandai Namco Entertainment|Bandai Namco Games]]. Ini adalah angsuran utama keenam dan ketujuh dalam [[Tekken|''Tekken'' franchise]]. Ini dirilis di arcade pada 26 November 2007, sebagai game pertama yang berjalan di papan arcade System 357 berbasis [[PlayStation 3]]. Setahun kemudian, game ini menerima pembaruan, dengan subtitle '''''Bloodline Rebellion'''''. edua versi juga melihat rilis terbatas di Amerika Utara.<ref>{{cite web|url=https://primetimeamusements.com/product/tekken-6/#&gid=1&pid=1|title=Tekken 6 - PrimeTime Amusements|access-date=September 15, 2019}}</ref> Sebuah versi rumah berdasarkan update dirilis untuk PlayStation 3 dan [[Xbox 360]] pada tanggal 27 Oktober 2009. Ini adalah pertama kalinya angsuran utama diproduksi untuk konsol non-Sony. Itu porting untuk [[PlayStation Portable]] pada 24 November 2009.<ref>{{cite web|url=http://www.gamespot.com/articles/tgs-2008-tekken-6-smacking-xbox-360/1100-6198775/|title=TGS 2008: Tekken 6 Smacking Xbox 360|website=[[GameSpot]]|access-date=June 24, 2019}}</ref> Game ini diproduksi oleh [[Katsuhiro Harada]], yang bertujuan untuk memberikan gaya pertarungan yang strategis sambil tetap setia pada game-game sebelumnya dalam seri ini.
'''Tekken 6''', "''The King Of Iron Fist Tournament 6''" adalah seri terbaru dari game [[Tekken]] yang dikeluarkan oleh [[Namco]]. Tekken 6 menyediakan fitur-fitur lebih baik dibandingkan dengan versi Tekken yang sebelumnya. Tekken 6 juga diperlengkapi oleh banyak karakter baru setidaknya ada 30 karakter baru yang ditambahkan di game ini. [[Konsol permainan|Konsol]] yang diperlukan untuk memainkan game ini hanyalah Konsol [[PlayStation 3|PS3]], karena memang sejak Tekken 1 dibuat sudah ditetapkannya perjanjian antara kedua pihak untuk merilis Tekken hanya di konsol [[PlayStation|Playstation]], Tekken 1 dan Tekken 2 Tekken 3 dirilis untuk [[PlayStation (konsol)|PSX]] dan [[PS1|PSOne]]. Tekken Tag Tournament, Tekken 4, dan Tekken 5 dirilis di konsol [[PlayStation 2|PS2]]. Versi Update [[Tekken 5]]: ''Dark Ressurection'' dirilis di [[PlayStation Portable|PSP]] dan [[PlayStation 3|PS3]]. Dan Tekken 6 di PS3, PSP dan [[Xbox 360]].


Sementara versi ini mempertahankan elemen dari game sebelumnya, Tekken 6 memperkenalkan sistem Rage baru yang meningkatkan kekuatan karakter pemain saat kesehatan mereka menurun. Ini juga menampilkan mode [[beat 'em up]] yang berfokus pada seorang prajurit bernama [[Lars Alexandersson]] yang memimpin [[kudeta]] bersama dengan bawahannya. Jin Kazama. Kehilangan ingatannya dalam serangan terhadap pasukan khusus Mishima Zaibatsu [[Jin Kazama]]'s, Lars melakukan perjalanan dengan robot bernama [[Alisa Bosconovitch]] untuk mempelajari identitasnya, sehingga ia dapat memulihkan subjek misinya. Dalam mode kampanye ini, pemain dapat memenangkan item dengan menyelesaikan misi dan meningkatkan area kekuatan yang berbeda dari setiap karakter yang mereka pilih untuk dikendalikan.
==Pranala luar==
* [http://tekken6-official.eu/ Situs resmi permainan video ''Tekken 6'' Eropa]
* [http://www.tekken-official.jp/tk6ac/index.html Situs resmi ''Tekken 6'' (arcade)]


Permainan menerima ulasan umumnya positif. Kritikus memuji visual dan mekanisme pertarungan baru tetapi memiliki pendapat yang beragam tentang penanganan Kampanye Skenario. Namun demikian, port PSP juga diterima dengan baik karena kesetiaannya pada versi konsol awal.<ref>{{cite web|url=https://www.residentevilcg.com/|title=slot bonanza|access-date=November 04, 2021|archive-date=2021-11-04|archive-url=https://web.archive.org/web/20211104084435/https://www.residentevilcg.com/|dead-url=yes}}</ref> Penjualan game ini telah mencapai 3,5 juta kopi di seluruh dunia. Itu kemudian dirilis ulang dengan spin-off ''[[Tekken Tag Tournament 2]]'' dan ''[[Soulcalibur V]]'' untuk PlayStation 3. Sekuelnya, ''[[Tekken 7]]'', dirilis ke arcade Jepang pada 18 Maret 2015, dan porting ke [[Microsoft Windows]], [[PlayStation 4]], dan [[Xbox One]] dan dirilis secara internasional pada 2 Juni 2017.
{{Seri Tekken |state=collapsed}}

[[Kategori:Permainan PlayStation 3]]
==Gameplay==
[[Kategori:Permainan arkade]]
''Tekken 6'' features bigger stages with more interactivity than its predecessors,<ref name="T6 Interview">{{cite web|year=2007|title=Tekken 6 Revealed|url= http://ps3.ign.com/articles/765/765372p1.html|website=[[IGN]]|access-date=2007-02-25}}</ref> including walls or floors that can be broken to reveal new fighting areas.<ref>{{cite web|url=http://www.e3.net/games/?game_id=26|publisher=E3.net|archive-url=https://web.archive.org/web/20080626193102/http://www.e3.net/games/?game_id=26|title=E3 GAMES|archive-date=June 26, 2008|access-date=June 24, 2019}}</ref> The character customization feature has been enhanced, and certain items have implications in some aspects of the gameplay.<ref name="T6 Interview"/>
[[Kategori:Permainan video tahun 2007]]

[[Kategori:Permainan tekken]]
A new Rage system gives characters more damage per hit when their vitality is below a certain point. Once activated, a reddish energy aura appears around the character, and their health bar starts to flicker in red. The Rage aura can be customized with different colors and effects to appear like fire, electricity, and ice, among others.<ref>{{cite web|url=http://www.famitsu.com/game/news/2007/06/19/103,1182229810,73647,0,0.html|title=一発逆転を狙える新システム"レイジモード|publisher=[[Famitsu]]|access-date=June 24, 2019}}</ref> Another newly added gameplay feature is the "bound" system. Every character has several moves that when used in a [[juggle combo]] will cause the opponent to be smashed hard into the ground, bouncing them off it in a stunned state, leaving them vulnerable to another combo or an additional attack. As of the ''Bloodline Rebellion'' update, successfully parrying a low attack will also put a character into a bound state.
[[Kategori:Permainan playsta]]

The console versions (excluding the PSP version) include an extra [[beat 'em up]] mode titled "Scenario Campaign", which bears similarities with the "Tekken Force" and "Devil Within" modes from previous installments. In this mode, the player can move freely in an environment similar to that of a third-person role-playing game. Players can also pick up weapons like poles and [[Gatling gun]]s, along with lootable items, money, and [[power-up]]s which can be found inside crates that are scattered throughout the playing environment. Players can move freely between fights, but when a group of enemies is encountered, the gameplay switches to the traditional, two-dimensional ''Tekken'' style. This mode originally included offline single player only, but on January 18, 2010, Namco released a patch that allows online co-op for the Scenario Campaign.<ref>{{cite web|url=https://www.ign.com/articles/2009/10/02/tekken-6-update|title=Tekken 6 Update|website=[[IGN]]|access-date=June 20, 2019|date=October 1, 2009}}</ref>

Both the PlayStation 3 and Xbox 360 versions of the game include an online versus multiplayer mode over the [[PlayStation Network]] and [[Xbox Live]].<ref name="Online versus">{{cite web|website=[[IGN]]|year=2007|title=Tekken 6 Going Online|url=http://ps3.ign.com/articles/805/805665p1.html|access-date=2007-10-04}}</ref> It includes Ranked Matches mode, where the player can promote their character to a higher ranking, and Player Matches mode, where the player's fights are not ranked and they can invite friends to have matches with them.

The game uses a proprietary [[Game engine|graphics engine]] running at 60 [[frames per second]] as well as a dynamic [[physics engine]] named the "Octave Engine", which simulates [[fluid dynamics]] and among other things, allows water to behave realistically according to how the characters move.<ref>{{cite web|url=http://www.psu.com/features/6379/page-4|title=Tekken 6 Interview -- PlayStation Universe|date=February 9, 2009|work=psu.com|first=Steven|last=Williamson|access-date=September 22, 2010|url-status=dead|archive-url=https://web.archive.org/web/20100814155044/http://www.psu.com/features/6379/page-4|archive-date=August 14, 2010}}</ref><ref>{{cite web|url=https://www.engadget.com/2008/02/12/octave-engine-in-tekken-6-makes-waves/?guccounter=1&guce_referrer=aHR0cHM6Ly93d3cuZ29vZ2xlLmNvbS8&guce_referrer_sig=AQAAAGy3LQytVADiVoxvPfxyThk2Nh5SRBKYamH_7qPKnirHeTwg4WQeFwvP71VbJvShd77l8xQeXY3vS4_zhl66zmwB_qwD5e_5Jv060U-yYwTAtd6f36KbiShotpbZcPr49L5C5prLUhLK8Zh-jHw72p8eHzAd0Z_g6MSsRgjUy2XD| title=Octave Engine in Tekken 6 makes waves|date=February 12, 2008|work=Engadget|first=Majed|last=Athab|access-date=July 21, 2019}}</ref> The graphics engine has been designed with a focus on character-animation to make movements look smoother and more realistic. This led to many animations being remade to either reflect the impact and damage caused, or to create new possibilities in gameplay.<ref>{{cite web|url=http://www.gamepro.com/article/previews/209703/tekken-6-ps3-interview-with-katsuhiro-harada/| title=Tekken 6 Preview|date=April 10, 2009|work=GamePro|first=Sid|last=Shuman|access-date=September 22, 2010|archive-url=https://web.archive.org/web/20100105145012/http://www.gamepro.com/article/previews/209703/tekken-6-ps3-interview-with-katsuhiro-harada/|archive-date=January 5, 2010}}</ref> The developers considered animation extremely important for a fighting game and wanted to make the game "look good in motion", whereas previous installments had been designed to "look good on still shots". Since ''Bloodline Rebellion'', the game has supported dynamic full-body [[motion blur]], making ''Tekken 6'' the first fighting game to do so.<ref>{{cite web|url=http://www.ign.com/blogs/nb_tekken/2009/05/22/in-motion|archive-url=https://archive.today/20130126031217/http://www.ign.com/blogs/nb_tekken/2009/05/22/in-motion|url-status=dead|archive-date=January 26, 2013|title=Tekken 6 - In Motion|website=IGN|date=May 22, 2009|first=Katsuhiro|last=Harada|access-date=September 22, 2010}}</ref>

==Plot==
Following [[Jin Kazama]]'s victory against his great-grandfather, [[Jinpachi Mishima]], in the previous King of Iron Fist Tournament, he is now the new head of the Mishima Zaibatsu special forces. Jin uses the company's resources to declare independence, becoming a global superpower, severing its national ties and openly declaring war against all nations over the following year.<ref>{{cite web|url=http://www.tekken6-official.eu/pages/en/28/character.html|title=Tekken 6: Lars|work=tekken6-official.eu|access-date=June 22, 2017|url-status=dead|archive-url=https://web.archive.org/web/20161115204705/http://www.tekken6-official.eu/pages/en/28/character.html|archive-date=November 15, 2016}}</ref> This action plunges the world into an extremely chaotic spiral, with a large-scale civil war erupting around the globe and even among the space colonies orbiting the planet. Meanwhile, [[Kazuya Mishima]], Jin's father, who has risen to lead G Corporation, places a bounty on his son's head. In retaliation, Jin announces the sixth King of Iron Fist Tournament to lure Kazuya out.

As the war continues to erupt, the field leader of Mishima Zaibatsu's Tekken Force, [[Lars Alexandersson]], has rebelled from the army along with several of his soldiers. However, Lars loses his memory during an attack by the G Corporation and spends some time recovering it.<ref>{{cite web|url=http://tk7.tekken.com/fighters/lars|title=Lars Alexandersson|work=tk7.tekken.com|access-date=June 22, 2017}}{{Dead link|date=May 2020 |bot=InternetArchiveBot |fix-attempted=yes }}</ref> Accompanied by an android, [[Alisa Bosconovitch]], Lars ventures throughout the world, avoiding the Mishima Zaibatsu's manhunt for him while also trying to recover his past.<ref>{{cite video game|title=Tekken 6|year=2009|developer=Namco Bandai Games|quote='''Alisa:''' Who are you? / '''Lars''': I'm... Where am I? Who are you? / '''Alisa:''' You don't remember anything do you?|publisher=Namco}}</ref> It is eventually revealed that Lars is actually the illegitimate son of [[Heihachi Mishima]], who has gone into hiding since his supposed demise in the last tournament, and has been trying to take the Mishima Zaibatsu from Jin's hands.<ref>{{cite video game|title=Tekken 6|year=2009|developer=Namco Bandai Games|quote='''Lars:''' I hope the blood in my veins doesn't mean I wind up as useless as and decreipt as you, old man. / '''Heihachi:''' What?!|publisher=Namco}}</ref><ref>{{cite video game|title=Tekken 6|year=2009|developer=Namco Bandai Games|quote='''Lars:''' If I don't stop Jin, there'll be no going back.|publisher=Namco}}</ref> After coming into contact with several allies, including his adoptive brother, Lee Chaolan, Lars confronts the G Corporation and Mishima Zaibatsu's headquarters. Jin reveals he had sent Alisa to spy on Lars' actions all along. Disabling Alisa's safe mode, Lars is forced to confront his former teammate, who leaves with Jin to Egypt.<ref>{{cite video game|title=Tekken 6|year=2009|developer=Namco Bandai Games|quote='''Alisa:''' Who are you? / '''Lars''': It's me, Lars! / '''Alisa:''' Standing by for next command. / '''Lars:''' What did you do to her? / '''Jin:''' Are you really that stupid? She was created to serve me.|publisher=Namco}}</ref>

Helped by one of his allies, [[Raven (Tekken)|Raven]], Lars goes to Egypt. He meets an astrologist named [[List of Tekken characters#Zafina|Zafina]] who provides them with information about the clash of two evil stars that will awake an ancient evil who will destroy the world. This evil, [[List of Tekken characters#Azazel|Azazel]], is a demonic monster responsible for giving birth to the Devil Gene and is currently bound in an ancient temple. Lars confronts his half-brother Kazuya in front of the door leading to Azazel's chamber and fights him. Lars and Raven enter the chamber and confront Azazel, whom they seemingly defeat. Outside the temple, Lars confronts his half-nephew Jin, who uses Alisa to attack him. Lars is forced to damage Alisa and, enraged, beats up his nephew, when he mocks her uselessness. Following his defeat, Jin admits that his reason for launching the war was to awaken Azazel and destroy him, freeing the world from a greater threat than the war itself. Also, in doing this, he would free himself from the Devil Gene, as Azazel can only have a physical form through negative energies of the world. Revealing Azazel can only be destroyed by someone with the Devil Gene, Jin confronts and attacks the revived Azazel, sending them both plummeting to the desert.<ref>{{cite video game|title=Tekken 6|year=2009|developer=Namco Bandai Games|quote='''Lars:''' So you started a freaking war! Just to make it so you could fight him? / '''Jin:''' Yes. I had no choice. I have the Devil Gene. / .../ '''Jin:''' [towards Azazel] Let's put an end to this!}}</ref> Lars requests Lee to use his technology to fix Alisa and goes to another mission.<ref>{{cite video game|title=Tekken 6|year=2009|developer=Namco Bandai Games|quote='''Lars:''' It was the only favor I could think of. / '''Lee:''' Excellent. I owed you big time. / '''Lars:''' Just promise me you'll fix her. / '''Lee:''' Don't worry.|publisher=Namco}}</ref> Raven unearths Jin's body in the desert and notes that Jin still has the Devil mark on his arm, implying that Azazel's demise did not free him from the Devil Gene.

==Characters==
{{Main|List of Tekken characters}}
The original arcade version of ''Tekken 6'' features 39 playable characters, consisting of 34 returning and 5 new ones. ''Bloodline Rebellion'' and the console version adds two new fighters for a total of 41 playable characters. There are also two unplayable bosses: NANCY-MI847J and Azazel, although the former can be controlled for a brief time in the console version's Scenario Campaign mode.

===New characters===
{{col-begin}}
{{col-break}}
* [[Alisa Bosconovitch]] {{ref|a|a}}: An android, who can also use her own arms and head as weapons.
* [[List of Tekken characters#Azazel|Azazel]] {{ref|b|b}}: A giant monster, and the final boss of the game.
* [[list of Tekken characters#Robert "Bob" Richards/Slim Bob|Bob Richards]]: An American who was known as a martial arts genius. Being unable to defeat larger opponents, however, he disappeared from the fighting world determined to increase his weight and power while still maintaining speed. Bob enters The King of Iron Fist Tournament 6 to test his new skills and size. His full name is "Robert Richards" and fights with [[Karate]].
* [[Jack (Tekken)|Jack-6]]: A new model of the Jack series of robots, built for Kazuya's G-Corporation.
* [[Lars Alexandersson]] {{ref|a|a}}: Heihachi Mishima's illegitimate son and the leader of the Mishima-Zaibatsu rebellion. He is the protagonist of the campaign and fights using [[Shorinji Kempo]].<ref name="Bloodline Rebellion New Challengers">{{cite web|url=http://sdtekken.com/2008/09/14/bloodline-rebellion-new-challengers/|title=Bloodline Rebellion New Challengers|publisher=SDTekken|access-date=June 24, 2008}}</ref>
* [[List of Tekken characters#Leo Kliesen|Leo Kliesen]]: A German [[Bajiquan]] fighter. They are intended to be a character who can be played both by beginners and experienced players. The death of Leo's mother at the hands of Kazuya Mishima prompts Leo to begin investigating the Mishima Zaibatsu.<ref name="T6 Interview"/> Leo was designed to be androgynous, with their gender left up to the player to decide.
* [[List of Tekken characters#Miguel Caballero Rojo|Miguel Caballero Rojo]]: A Spanish matador with a passion for fighting but no real discipline. Miguel wants to exact revenge on Jin and the Mishima Zaibatsu for causing the death of his sister at her wedding.
* [[List of Tekken characters#NANCY-MI847J|NANCY-MI847J]] {{ref|b|b}} {{ref|c|c}}: The bonus boss of the game. NANCY is a giant robotic creation of Mishima Zaibatsu, like the Jack robots.
* [[List of Tekken characters#Zafina|Zafina]]: A woman who enters the tournament to prevent the clash of the "two evil stars" who fights with ancient martial arts.<ref name="T6 Interview"/>

===Returning characters===
{{col-begin}}
{{col-break}}
* [[Anna Williams (Tekken)|Anna Williams]]
* [[List of Tekken characters#Armor King|Armor King II]]
* [[Asuka Kazama]]
* [[List of Tekken characters#Baek Doo San|Baek Doo San]]
* [[List of Tekken characters#Bruce Irvin|Bruce Irvin]]
* [[Bryan Fury]]
{{col-break}}
* [[Christie Monteiro]]
* [[Craig Marduk]]
* [[Jin Kazama#Devil Jin|Devil Jin]]
* [[Eddy Gordo]]
* [[List of Tekken characters#Feng Wei|Feng Wei]]
* [[Ganryu (Tekken)|Ganryu]]
{{col-break}}
* [[Heihachi Mishima]]
* [[Hwoarang]]
* [[Jin Kazama]]
* [[Julia Chang]]
* [[Kazuya Mishima]]
* [[King (Tekken)|King II]]
{{col-break}}
* [[Kuma and Panda#Kuma|Kuma II]]
* Lee Chaolan
* [[Lei Wulong]]
* [[Lili (Tekken)|Lili De Rochefort]]
* Ling Xiaoyu
* [[Marshall Law (Tekken)|Marshall Law]]
{{col-break}}
* [[Mokujin]]
* [[Nina Williams]]
* [[Kuma and Panda#Panda|Panda]] {{ref|d|d}}
* [[Paul Phoenix (Tekken)|Paul Phoenix]]
* [[Raven (Tekken)|Raven]]
* [[List of Tekken characters#Roger/Roger Jr. and Alex|Roger Jr.]]
{{col-break}}
* [[List of Tekken characters#Sergei Dragunov|Sergei Dragunov]]
* [[Steve Fox (Tekken)|Steve Fox]]
* [[List of Tekken characters#Wang Jinrei|Wang Jinrei]]
* [[Yoshimitsu]]
{{col-end}}

<small>{{note|a|a}} Added in ''Bloodline Rebellion'' and console version.<br>
{{note|b|b}} Unplayable boss.<br>
{{note|c|c}} Playable only in the "Millennium Tower" level in PlayStation 3 and Xbox 360 version in the scenario campaign.<br>
{{note|d|d}} Skin/palette swap</small>

==Development and promotion==

Japanese gaming magazine ''[[Famitsu]]'' first announced in April 2006 that ''Tekken 6'' was to be developed for the [[PlayStation 3]].<ref>{{cite web|url=https://www.ign.com/articles/2006/04/26/tekken-ps3-becomes-tekken-6|title=TEKKEN PS3 BECOMES TEKKEN 6|website=IGN|access-date=June 21, 2019}}</ref> The first trailer was revealed at Sony's E3 press conference that year.<ref>{{cite web|url=https://www.gamespot.com/articles/e3-06-tekken-6-trailer-impressions/1100-6149554/|title=E3 06: Tekken 6 Trailer Impressions|website=GameSpot|access-date=June 21, 2019}}</ref> According to Video Games Daily, feedback from the first trailer was negative. However, project director [[Katsuhiro Harada]] said at that time the team was not working on ''Tekken 6'' full-time because they were busy developing ''Tekken Dark Resurrection''. Harada's main concern with ''Tekken 6'' was that it appeal to newcomers and older players.<ref>{{cite web|url=http://archive.videogamesdaily.com/features/tekken-6-bloodline-rebellion-katsuhiro-harada-interview-p1.asp|title=Interview: Tekken 6: Bloodline Rebellion|publisher=Video Games Daily|access-date=June 25, 2019}}</ref> The game was released in Japanese [[Video arcade|arcades]] on November 26, 2007. It was the first game running on the PlayStation 3-based [[System 357]] arcade board.<ref name="system16">{{cite web|url=http://www.system16.com/hardware.php?id=900 |title=System 357 at System 16 - the Arcade Museum|publisher=System16|access-date=June 24, 2019}}</ref> Harada said Namco decided to make a ''Tekken'' installment for the [[Xbox 360]] because of multiple fan requests. Response to the original arcade game was highly positive, but Harada said the team aimed to make more improvements to attract new players. He noted that feedback from the arcade's release in Japan had surpassed that of previous titles. For the updated release, the team wanted to include more playable characters than in ''Tekken 5'', make the techniques unique as well as more intuitive, and make the fights as brutal as possible.<ref name="inter">{{cite magazine|url=http://www.gamepro.com/article/previews/209703/tekken-6-ps3-interview-with-katsuhiro-harada/|title=Tekken 6: PS3 interview with Katsuhiro Harada|date=April 10, 2009|magazine=GamePro|author=Shuman, Sid|access-date=August 27, 2011|archive-url=https://web.archive.org/web/20100105145012/http://www.gamepro.com/article/previews/209703/tekken-6-ps3-interview-with-katsuhiro-harada|archive-date=January 5, 2010}}</ref>

However, Harada revealed they had encountered difficulties making the cast balanced. As a result, Namco took notes from the characters' victories in the original arcades and modified the cast and rebalanced the game. To make battles more strategic, the Rage system was created. Another new element is the use of items by the characters. While Harada did not find this as unique as the Rage System, he felt it added more to the battles' fun factor. Like some games in the ''[[Mortal Kombat]]'' series, ''Tekken 6'' is notable for adding the element that allows players to throw enemies down to another area of the stage. This was added to create longer combos if the player has the opportunity, not for the sole purpose of inflicting more damage.<ref>{{cite web|url=https://www.psu.com/news/tekken-6-interview/|title=Tekken 6 Interview|date=February 9, 2009|publisher=PSU|access-date=June 20, 2019}}</ref> A major obstacle in producing the game was Namco's idea to include game modes that allowed four simultaneous characters. This took major rework, especially for online mode. They avoided this for the spinoff ''[[Tekken Tag Tournament]]'', which only allowed alternating use of four fighters.<ref>{{cite web|url=https://www.gamesradar.com/interview-katsuhiro-harada-talks-tekken/|title=Tekken 6 Interview|date=July 18, 2012|publisher=GamesRadar|access-date=June 20, 2019}}</ref> Director Yuichi Yonemori also noted that the team wanted to make fights faster while adding these new mechanics. To provide more variety, each stage that could be destroyed was given its own sound effect and each character also had their own.<ref>{{cite magazine|title=Monthly Arcadia|issue=August 2007|publisher=Enterbrain|url=https://www.ign.com/boards/threads/tekken-6-development-interview-hot-news.146745910/}}</ref>

On October 23, 2009, Namco Bandai released a ''Tekken 6'' themed [[List of PlayStation Home Game Spaces|Game Space]] on the North American version of [[PlayStation Home]].<ref>{{cite web|url=http://blog.us.playstation.com/2009/10/uncharted-2-among-thieves-hits-playstation-home-tekken-6-street-fighter-iv-spaces/|title=Uncharted 2: Among Thieves Hits PlayStation Home + Tekken 6 & Street Fighter IV Spaces|date=2009-10-21|publisher=Sony|access-date=2009-10-21|author=Locust_Star|archive-date=2009-10-23|archive-url=https://web.archive.org/web/20091023045837/http://blog.us.playstation.com/2009/10/uncharted-2-among-thieves-hits-playstation-home-tekken-6-street-fighter-iv-spaces/|dead-url=yes}}</ref> ''Tekken 6: Bloodline Rebellion'' was first released as ''Tekken 6'' to Japanese arcades on December 18, 2008. It featured new characters, stages, items and customization options and gave the game a balance update to its characters and items. The console version of ''Tekken 6'' is based on this arcade version and was released for consoles, but under the name ''Tekken 6''. In October 2009, Namco announced the game's development had been completed, and it would be released for PlayStation 3 and Xbox 360 consoles.<ref>{{cite web|url=http://ps3.gamespy.com/playstation-3/tekken-next/1033584p1.html|title=Tekken 6 is Finished|publisher=GameSpy|date=October 9, 2009|access-date=June 20, 2019}}</ref> The online elements of ''Tekken 6'' were based on the ones from ''[[Tekken: Dark Resurrection]]''.<ref name="inter"/> Harada announced the game's roster would be the largest in the series, and that after ''Tekken 3'' they were paying special attention to make sure each character is unique in appearance, personality and techniques and does not overlap with other characters.<ref>''Tekken 6''...developing new characters," ''PlayStation: The Official Magazine'' (January 2009): 47.</ref> Preorders of the game included an artbook and a wireless controller.<ref>{{cite web|url=https://www.siliconera.com/2009/06/22/namco-confirms-and-dates-tekken-6-arcade-stick-bundle/|title=Namco Confirms And Dates Tekken 6 Arcade Stick Bundle|publisher=Siliconera|access-date=June 21, 2019}}</ref>

This new version features two new characters: Alisa Bosconovitch, an android built in the image of Dr. Bosconovitch's deceased daughter, and Lars Alexandersson, Heihachi Mishima's illegitimate son and leader of a rebellious Tekken Force faction fighting Jin's tyranny.<ref name="Bloodline Rebellion New Challengers"/> This expansion also features a number of new items and customization options for characters to use during fights.<ref>{{cite web|url=http://www.andriasang.com/e/blogs/anoop/2008/09/18/amshow_tekken_6_bloodline_detailed/|title=Tekken 6 Bloodline Rebellion Detailed|publisher=Andriasang|access-date=June 25, 2019|archive-url=https://web.archive.org/web/20090307032444/http://www.andriasang.com/e/blogs/anoop/2008/09/18/amshow_tekken_6_bloodline_detailed |archive-date=March 7, 2009}}</ref> Unlike previous console games, all the characters are unlocked when the game starts. Harada said the reason behind this was his belief that unlocking characters was outdated, and that online gamers would find their favorite characters faster.<ref>{{cite web|url=https://www.networkworld.com/article/2259938/tekken-6--unlockable-characters--outdated---says-director.html|title=Tekken 6: Unlockable characters 'outdated,' says director|publisher=Network World|access-date=June 25, 2019|archive-date=2019-06-26|archive-url=https://web.archive.org/web/20190626032131/https://www.networkworld.com/article/2259938/tekken-6--unlockable-characters--outdated---says-director.html|dead-url=yes}}</ref>

Unlike other new ''Tekken 6'' characters who were based on fan input, both Lars and Alisa were created using a different approach, focusing on their importance to the game's story. As a result, in the arcade version of ''Tekken 6'', most of Lars' identity was kept a mystery, leaving it to the console versions' Scenario Campaign mode to explain his role in the series, with Harada teasing about his potential attack on Jin Kazama's forces. Jin's characterization was changed from an anti-hero to a villain, something Harada had been planning to develop for years. However, his change of personality remained a secret to be explored in the story.<ref name="inter"/> Harada referred to the Scenario Campaign as a logical addition to the game. He believes the franchise is known for including bonus content in each installment, besides just being a recreation of the arcade game. He said the mode was meant to help the game appeal to a larger audience.<ref>{{cite web|url=https://www.pcinvasion.com/tekken-6-developer-interview/|title=Tekken 6 Developer Interview|date=July 10, 2009|publisher=PC Invasion|access-date=June 26, 2019}}</ref>

A number of artists joined the team to create new outfits for a few characters: Lars, Jin, Kazuya and Zafina were also given additional outfits designed by [[Masashi Kishimoto]], Clamp, [[Takayuki Yamaguchi (artist)|Takayuki Yamaguchi]] and [[Mutsumi Inomata]], respectively.<ref>{{cite web|url=https://www.siliconera.com/2009/07/31/these-tekken-6-costumes-were-made-by-manga-artists/|title=These Tekken 6 Costumes Were Made By Manga Artists|publisher=Siliconera|access-date=June 21, 2019|date=July 31, 2009}}</ref><ref>{{cite web|url=https://www.siliconera.com/2009/06/17/clamp-collaborates-with-tekken-6-team/|title=Clamp Collaborates With Tekken 6 Team|publisher=[[Siliconera]]|access-date=June 21, 2019|date=July 6, 2009}}</ref><ref>{{cite web|url=https://www.siliconera.com/2009/10/12/tekken-6-starring-robo-kazuya/|title=Tekken 6 Starring Robo Kazuya|publisher=Siliconera|access-date=June 21, 2019|date=October 12, 2019}}</ref> Outfits for [[Anna Williams (Tekken)|Anna Williams]] and [[Asuka Kazama]] were made by [[Mamoru Nagano]], and [[Ito Ogure]] did one for [[Lili Rochefort]].<ref>{{cite web|url=https://www.siliconera.com/2009/09/21/anna-asuka-and-lilis-extra-tekken-6-costumes/|title=Anna, Asuka, And Lili's Extra Tekken 6 Costumes|publisher=Siliconera|access-date=June 21, 2019}}</ref>

Although the scenario campaign was removed from the [[PlayStation Portable]]'s port, the developers added background information for the characters in the arcade mode.<ref>{{cite web|url=http://www.siliconera.com/2009/11/03/portable-tekken-6-fleshes-out-lars-and-alisas-stories/|title=Portable Tekken 6 Fleshes Out Lars And Alisa's Stories|publisher=Siliconera|access-date=May 18, 2018|date=November 3, 2009}}</ref> Makoto Iwai, chief operating officer of Namco Bandai, said the developers tried to make the PlayStation Portable contain as much content as the original console versions.<ref>{{cite web|url=https://www.siliconera.com/2009/08/07/namco-bandai-games-americas-coo-talks-about-tekken-6-and-westward-expansion/|title=Namco Bandai Games America's COO Talks About Tekken 6 And Westward Expansion|publisher=Siliconera|access-date=June 21, 2019}}</ref> For this reason, the PSP port has new modes and stages not present in the original one.<ref>{{cite web|url=https://www.siliconera.com/2009/04/29/this-is-what-tekken-6-looks-like-on-psp/|title=This Is What Tekken 6 Looks Like On PSP|publisher=Siliconera|access-date=June 21, 2019}}</ref> In late 2009, Harada hinted at the possibility of the game having [[downloadable content]] but said that whenever possible it would be made available free of charge.<ref>{{cite web|url=https://www.siliconera.com/2009/11/23/tekken-6-might-have-more-dlc-if-it-does-itll-be-free/|title=Tekken 6 Might Have More DLC, If It Does It'll Be Free|publisher=Siliconera|access-date=June 21, 2019}}</ref> In January 2019, ''Tekken 6'' became playable on the [[Xbox One]], thanks to its backwards compatibility function.<ref>{{cite web|url=https://www.gamespot.com/articles/three-more-games-added-to-xbox-one-backwards-compa/1100-6447078/|title=Three More Games Added to Xbox One Backwards Compatibility Program|website=GameSpot|access-date=June 21, 2019}}</ref>

===Music===
''Tekken 6'' features a large cast of composers, including: Rio Hamamoto, Ryuichi Takada, [[Keiichi Okabe]], Kazuhiro Nakamura, [[Shinji Hosoe]], Yoshihito Yano, Ayako Saso, [[Go Shiina]], [[Satoru Kōsaki]], Akitaka Tohyama, [[Hitoshi Sakimoto]], [[Masaharu Iwata]], Yoshimi Kudo, Noriyuki Kamikura, Azusa Chiba, Kimihiro Abe, Mitsuhiro Kaneda, Keigo Hoashi, Keiki Kobayashi, and Kakeru Ishihama.<ref>{{cite web|title=Tekken 6 Soundtrack|url=http://vgmdb.net/album/16044|publisher=VGMdb|access-date=6 October 2014}}</ref> Two soundtracks based on the main game and the PSP port were released.<ref>{{cite web|url=https://www.squareenixmusic.com/reviews/dave/tekken6arcade.shtml|title=Tekken 6 Arcade Soundtrack :: Review by Dave|publisher=Square Enix Music|access-date=June 22, 2019}}</ref><ref>{{cite web|url=https://www.squareenixmusic.com/reviews/dave/tekken6psp.shtml|title=Tekken 6 for PSP Soundtrack :: Review by Dave|publisher=Square Enix Music|access-date=June 22, 2019}}</ref> Shiina was in charge of the low key tracks. In retrospect he remembers enjoying the music for the game, most notably when rearranging tracks and composing a theme for Alisa.<ref>{{cite web|url=https://www.squareenixmusic.com/features/interviews/masarushiina.shtml|title=Interview with Go Shiina (November 2009)|publisher=Square Enix Music|access-date=June 25, 2019}}</ref>

==Reception==
{{Video game reviews
| MC = PS3: 79/100<ref name="MC_PS3">{{cite web |url=https://www.metacritic.com/game/playstation-3/tekken-6 |title=Tekken 6 for PlayStation 3 Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=March 4, 2019}}</ref><br />X360: 80/100<ref name="MC_X360">{{cite web |url=https://www.metacritic.com/game/xbox-360/tekken-6 |title=Tekken 6 for Xbox 360 Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=March 4, 2019}}</ref><br />PSP: 82/100<ref name="MC_PSP">{{cite web |url=https://www.metacritic.com/game/psp/tekken-6 |title=Tekken 6 for PSP Reviews |website=Metacritic |publisher=CBS Interactive |access-date=March 4, 2019}}</ref>
| 1UP = B+<ref name="up">{{cite web |last=Li |first=Richard |url=http://www.1up.com/reviews/tekken-6-review |title=Tekken 6 Review for PS3, 360 from |website=1UP.com |access-date=December 29, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20121106085823/http://www.1up.com/reviews/tekken-6-review |archive-date=November 6, 2012}}</ref> A- (Second opinion)<ref name="up"/>
| EuroG = 7/10,<ref name="eurogamer">{{cite web|last=Edwards |first=Matt |url=http://www.eurogamer.net/articles/tekken-6-review |title=Tekken 6 Review • Page 1 • Reviews • |publisher=Eurogamer.net |date=November 2, 2009 |access-date=December 29, 2011}}</ref> 8<ref name="europsp"/>
| GI = 8.75/10<ref>{{cite web |first=Dan |last=Ryckert |url=http://www.gameinformer.com/games/tekken_6/b/ps3/archive/2009/10/27/review.aspx |title=A Lackluster Campaign Can't Keep This Polished Fighter Down - Tekken 6 - PlayStation 3 |publisher=www.GameInformer.com |date=October 27, 2009 |access-date=April 12, 2013 |archive-url=https://web.archive.org/web/20121109032510/http://www.gameinformer.com/games/tekken_6/b/ps3/archive/2009/10/27/review.aspx |archive-date=November 9, 2012 |url-status=dead }}</ref>
| GamePro = 4/5<ref name="gamerankings1">{{cite web |url=https://www.gamerankings.com/ps3/928302-tekken-6/articles.html |title=Tekken 6 Reviews and Articles for PlayStation 3 |website=[[GameRankings]] |publisher=CBS Interactive |access-date=December 29, 2011}}</ref>
| GameRev = B-<ref name="gamerev">{{cite web|url=http://www.gamerevolution.com/review/tekken-6 |title=Tekken 6 Review |publisher=Gamerevolution.com |access-date=December 29, 2011}}</ref>
| GSpot = 8.5<ref name="gamespot">{{cite web|url=http://www.gamespot.com/tekken-6/reviews/tekken-6-review-6238098 |title=Tekken 6 Review |publisher=GameSpot.com |date=December 17, 2009 |access-date=December 29, 2011}}</ref> 8<ref name="gamespotpsp"/>
| GSpy = 3.5/5<ref name="gamespy">{{cite web|url=http://ps3.gamespy.com/playstation-3/tekken-next/1041350p1.html |title=GameSpy: The Consensus: Tekken 6 Review - Page 1 |publisher=Ps3.gamespy.com |access-date=2011-12-29}}</ref>
| GT = 8.4/10<ref>{{cite web|url=http://www.gametrailers.com/gamereview.php?id=1673 |title=Tekken 6: Reviews, Trailers, and Interviews |publisher=Gametrailers.com |access-date=December 29, 2011}}</ref>
| GameZone = 8.4<ref name="gamerankings1" />
| IGN = PS3 and 360: 8.8<ref name="ign">{{cite web|first= Ryan |last= Clements |url=http://ps3.ign.com/articles/103/1038384p1.html |title=Tekken 6 Review - PlayStation 3 Review at IGN |website=IGN |access-date=December 29, 2011}}</ref> PSP: 8.5<ref name="pspign">{{cite web|url=https://www.ign.com/articles/2009/11/26/tekken-6-review |title=Tekken 6 Review - PlayStation Portable |website=IGN |access-date=June 21, 2019}}</ref>
| VG = 8/10<ref name="vg">{{cite web|url=https://www.videogamer.com/reviews/tekken-6-review |title=Tekken 6 Review for PS3 |publisher=VideoGamer.com |access-date=December 29, 2011}}</ref>
| award1Pub = IGN
| award1 = Best PSP Fighting Game<br>Best PSP Fighting Game (Readers' Choice)<ref name="ignaward">{{cite web|url=http://bestof.ign.com/2009/psp/best-fighting-game.html |archive-url=https://web.archive.org/web/20091218173442/http://bestof.ign.com/2009/psp/best-fighting-game.html |url-status=dead |archive-date=December 18, 2009 |title=PSP Best Fighting Game 2009 - Tekken 6 |website= IGN |access-date=September 27, 2013}}</ref>
}}

Critical response to ''Tekken 6'' among reviewers has been generally favorable, with the PS3 version scoring a 79 on [[Metacritic]] and the 360 an 80.{{r|MC_PS3|MC_X360|MC_PSP}} ''[[IGN]]'' praised the additions to the game's mechanics and modes, as well as the large cast, which they felt should appeal to most gamers.<ref name="ign"/> ''[[GameSpot]]'' agreed, liking the new additions to the roster, most notably Zafina for her look and moveset. They noted that ''Tekken'' fans would enjoy the new mechanics as these meant practicing more combo styles, such as juggle combos.<ref name="gamespot"/> On the other hand, ''[[Eurogamer]]'' was more negative, stating that by the time the game was released there were other more appealing fighting games. At the same time, they conceded that it was far more popular than those in the East. They found the graphics superior to the recent fighter ''[[Soulcalibur IV]]'' but not as good as those of ''[[Virtua Fighter 5]]''. Nevertheless, Eurogamer felt the returning characters' combos felt familiar, and long-time players would enjoy playing them.<ref name="eurogamer"/> VideoGamer.com made a similar comparison noting that while other fighting games might entertain gamers more, ''Tekken 6'' was faithful to the series' roots. This included its use of intense motion which the reviewer found easy to learn, though they had mixed opinions about the new mechanics that had to be learned.<ref name="vg"/>

The PlayStation 3 version of the game garnered some criticism for its excessive load times when run without installing it previously,<ref name="ign"/><ref>{{cite web|website= GameSpot|url=http://www.gamespot.com/xbox360/action/tekken6/review.html |title=Tekken 6 Review for Xbox360}}</ref> and its initially laggy online multiplayer component, which was later improved via updates.<ref>{{cite web|website=1UP.com|url=http://www.1up.com/do/reviewPage?cId=3176688&p=37|archive-url=https://archive.today/20120718113318/http://www.1up.com/do/reviewPage?cId=3176688&p=37|url-status=dead|archive-date=2012-07-18|title=Tekken 6 Review for the PS3, Xbox360 from 1UP.com}}</ref> At first [[1UP.com]] was negative towards the game's poor online mode, but once Namco patched it the score was revised upward.<ref name="up"/><ref name="gamerev"/>
The game's Scenario Campaign mode was subject to mixed criticism as well. ''IGN'' regarded it as a disappointment, citing bland environments and repetitive enemies.<ref>{{cite web|website=IGN|title=Tekken 6 Xbox 360 Review|url= http://xbox360.ign.com/articles/103/1038481p2.html}}</ref> VideoGamer.com also criticized the mode, saying it was not fun, and the plot involving the Mishima family was not enjoyable.<ref name="vg"/> ''[[GameSpy]]'' praised the game for its variety of traits taken from different types of games. ''GameSpot'' gave the plot-oriented Scenario Campaign mode far more positive comments, as well as the amount of replay value provided by the possibility of playing other characters besides Lars.<ref name="gamespot"/> [[Game Revolution]] also had mixed opinions. They noted the camera had some issues that might affect the moves' input—moves like Kazuya Mishima's Spinning Demon—which could easily still be performed to take down enemies without difficulties. The reviewer compared the style of the Campaign to role-playing games, referring to the way the player can power up the characters.<ref name="gamerev"/>

The PSP version received positive reviews, with Metacritic giving it 82 out of 100.{{r|MC_PSP}} ''IGN'' said the portable version had greatly improved loading times compared to its console counterparts.<ref name="pspign"/> GameZone regarded it as the "definitive version of the game", despite lacking the Scenario Campaign and the graphics of the main console; the port still managed to retain good graphics, the console's [[d-pad]] was felt to be far more useful than the one in the Xbox 360 controller.<ref>{{cite web|url=http://psp.gamezone.com/gzreviews/r28103.htm|archive-url=https://web.archive.org/web/20100126082838/http://psp.gamezone.com/gzreviews/r28103.htm|title=TEKKEN 6 Review|publisher=GameZone|access-date=June 21, 2019|archive-date=January 26, 2010}}</ref> ''GameSpot'' and ''Eurogamer'' also shared similar opinions on how the PSP port managed to impress, retaining the large cast, and for its responsive controls.<ref name="europsp">{{cite web|url=https://www.eurogamer.es/articles/tekken-6-analisis_9|title=Tekken 6 Review|website=Eurogamer|date=February 17, 2010|language=es|access-date=June 21, 2019}}</ref><ref name="gamespotpsp">{{cite web|url=https://www.gamespot.com/reviews/tekken-6-review/1900-6243803/|title=Tekken 6 Review|website=GameSpot|access-date=June 21, 2019}}</ref>

During its first week, the PlayStation 3 version of ''Tekken 6'' sold 103,000 units in Japan. According to [[Media Create]], this made it the fastest-selling fighter. It remained so until August 2012 when the PS3 port of ''[[Persona 4 Arena]]'' broke the record with sales of 180,000 units.<ref>{{cite web|url=http://andriasang.com/con24n/media_create_sales_stats/|title=High Sell Through For Persona 4 Arena; Low Sell Through For Mario|publisher=Andriasang|date=August 3, 2012|author=Gantayat, Anoop|access-date=August 3, 2012}}</ref> In May 2011, Namco Bandai reported it had become its best-selling game from 2010 with 1.5 million units sold.<ref>{{cite web|url=http://andriasang.com/comvhq/namco_bandai_earnings/|archive-url=https://archive.today/20120707095203/http://andriasang.com/comvhq/namco_bandai_earnings/|title=Tekken and Naruto Were Namco Bandai's Best Selling Games Last Year|publisher=Andriasang|access-date=August 9, 2017|archive-date=July 7, 2012|url-status=dead}}</ref> The game got to number three on the UK sales charts.<ref>{{Cite web |url=https://www.chart-track.co.uk/index.jsp?c=p%2Fsoftware%2Fuk%2Farchive%2Findex_test.jsp&ct=110031&arch=t&lyr=2009&year=2009&week=44 |title=Archived copy |access-date=June 8, 2017 |archive-url=https://web.archive.org/web/20181029185025/http://www.chart-track.co.uk/index.jsp?c=p%2Fsoftware%2Fuk%2Farchive%2Findex_test.jsp&ct=110031&arch=t&lyr=2009&year=2009&week=44 |archive-date=October 29, 2018 |url-status=dead }}</ref> In North America, the game sold over one million units as of August 2010.<ref>{{cite web|url=https://www.siliconera.com/2010/08/05/tekken-6-continues-to-sell-strong-in-north-america/|title=Tekken 6 Continues To Sell Strong In North America|publisher=Siliconera|access-date=June 21, 2019}}</ref> Upon its release in Japan, the PSP port sold 25,131 units.<ref>{{cite web|url=https://www.gamespot.com/articles/big-in-japan-jan-11-17-psp-kingdom-hearts-birth-by-sleep/1100-6246858/|title=Big in Japan Jan. 11-17: PSP, Kingdom Hearts: Birth By Sleep|website=GameSpot|access-date=June 24, 2019}}</ref> As of May 2011, Tekken 6 has sold more than 3.5 million copies worldwide.<ref name="sales">{{cite web|url=http://www.platformnation.com/2011/05/16/tekken-6-surpasses-3-5-million-copies-sold/|title=Tekken 6 breaks 3 million sales|website=[[Eurogamer]]|date=August 6, 2010|access-date=August 8, 2010|archive-url=https://web.archive.org/web/20160319050443/http://www.platformnation.com/2011/05/16/tekken-6-surpasses-3-5-million-copies-sold/|archive-date=March 19, 2016}}</ref>

In 2009, ''Tekken 6'' was nominated for a [[Spike (TV network)|Spike]] Fighting Game of the Year award but lost to ''[[Street Fighter IV]]''.<ref name="2009 Spike Awards">{{cite web|last=Kendrick|first=Ben|url=http://gamerant.com/2009-spike-vga-winners-benk-4732/|title=The 2009 Spike VGA Winners|publisher=Game Rant|date= December 23, 2009|access-date=July 12, 2015}}</ref> However, it still won the Best PSP Fighting Game and Best PSP Fighting Game Readers' Choice from IGN.<ref name="ignaward"/>

===Legacy===
In retrospective, Harada believes ''Tekken 6'', and ''Tekken 5'', managed to attract a new group of fans, something ''[[Tekken 4]]'' failed to do.<ref name="retro">{{cite web|url=https://blog.us.playstation.com/2017/06/02/tekken-7-out-today-harada-talks-history-future-of-fighting-games/|title=Tekken 7 Out Today, Harada Talks History, Future of Fighting Games|date=June 2, 2017|publisher=Blog PlayStation|access-date=June 26, 2019}}</ref> For this game, Lars was given an alternate design created by [[manga author]] Masashi Kishimoto, famous for writing the series ''[[Naruto]]''. In 2009, [[CyberConnect2]] CEO [[Hiroshi Matsuyama]] read in a ''[[Weekly Shōnen Jump]]'' magazine that Lars' third costume had been designed by Kishimoto and thought he should be included in the ''Naruto'' video game ''[[Naruto Shippuden: Ultimate Ninja Storm 2]]''. As a result, Matsuyama approached ''Tekken 6'' producer Suguru Sasaki and his team and asked them to allow him to include Lars in the game using Kishimoto's outfit. Once this was approved, the ''Tekken'' staff began assisting CyberConnect2 to adjust Lars' moves to fit the other characters in the ''Naruto'' game. When the work was concluded, Matsuyama was surprised at how well Lars fitted in with the game's cast.<ref name="stormtwo">{{cite web|url=https://venturebeat.com/2010/10/16/9-questions-for-naruto-shippuden-ultimate-ninja-storm-2s-hiroshi-matsuyama/|title=9 Questions for Naruto Shippuden: Ultimate Ninja Storm 2's Hiroshi Matsuyama|date=October 16, 2010|publisher=Venture Beat|access-date=July 28, 2017|url-status=live|archive-url=https://web.archive.org/web/20161003033937/http://venturebeat.com/2010/10/16/9-questions-for-naruto-shippuden-ultimate-ninja-storm-2s-hiroshi-matsuyama/|archive-date=October 3, 2016}}</ref>

The first CGI scene from the game also influenced the developers to create a film titled ''[[Tekken: Blood Vengeance]]'' which uses this type of animation.<ref>{{cite web|url=https://www.eurogamer.net/articles/2011-05-11-tekken-blood-vengeance-details|title=Tekken Blood Vengeance details|website=Eurogamer|access-date=June 25, 2019|date=May 11, 2011}}</ref>

At the [[MCM London Comic Con]] 2009, a ''Tekken 6'' player named Eliot Smith-Walters was awarded the [[Guinness World Records|Guinness World Record]] for the longest winning streak in ''Tekken 6'', having won 68 consecutive matches.<ref>{{cite web|url=http://kotaku.com/5391846/guinness-records-longest-tekken-6-winning-streak|title=Guinness Records Longest Tekken 6 Winning Streak|work=Kotaku|date=October 28, 2009|author=Fahey, Mike|access-date=July 31, 2017|url-status=live|archive-url=https://web.archive.org/web/20170801080355/http://kotaku.com/5391846/guinness-records-longest-tekken-6-winning-streak|archive-date=August 1, 2017|df=mdy-all}}</ref>

''Tekken 6'' was followed by a spin-off titled ''[[Tekken Tag Tournament 2]]''. A sequel, titled ''[[Tekken 7]]'', was announced on July 13, 2014.<ref>{{cite web |url=http://www.gamespot.com/articles/tekken-7-announced-will-use-unreal-engine-4-report/1100-6421088/ |title=Tekken 7 Announced, Will Use Unreal Engine 4 -- Report |website=[[GameSpot]] |access-date=July 13, 2014 }}</ref> More information on the sequel was made available during [[Bandai Namco Games|Bandai Namco]]'s panel at the 2014 [[San Diego Comic-Con International]] event.<ref>{{cite web |url=https://www.pcmag.com/article2/0,2817,2460841,00.asp |title=Bandai Reveals Tekken 7 Trailer |publisher=PCMag |access-date=July 14, 2014 }}</ref> The game had a limited arcade release in Japan on February 18, 2015, followed by a full release on March 18, 2015.<ref name="T7JPdate">{{cite web|url=http://www.avoidingthepuddle.com/news/2015/1/25/tekken-7-will-be-available-in-japanese-arcade-on-feb-18.html|title=TEKKEN 7 Will Be Available in Japanese Arcade on Feb 18!|date=2015-01-25|publisher=Avoiding The Puddle|access-date=2015-01-25}}</ref><ref name="T7JPdate2">{{cite web|url=http://www.avoidingthepuddle.com/news/2015/2/20/tekken-7-arcade-real-launch-version-is-set-for-march-18.html|title=Tekken 7 Arcade 'Real Launch' Version is Set for March 18!|date=2015-02-20|publisher=Avoiding The Puddle|access-date=2015-07-19}}</ref> Harada states that ''Tekken 7''{{'}}s story mode was influenced by the Scenario Campaign from ''Tekken 6'' as he believes recent games in the franchise have tried elaborating more on the series' storytelling despite being a fighting game.<ref name="retro"/> ''Tekken 6'' was rereleased in 2015 with ''Tag Tournament 2'' and ''[[Soulcalibur V]]'' as ''PlayStation 3 Fighting Edition'' for its title console.<ref>{{cite web|url=https://www.siliconera.com/2015/01/05/three-namco-fighting-games-bundled-one-fighting-edition/|title=Three Namco Fighting Games Bundled In One Fighting Edition|publisher=Siliconera|access-date=June 20, 2019}}</ref>

==Notes==
{{notelist}}

==Referensi==
{{Reflist|30em}}

== Pranala luar ==
* [http://tekken6-official.eu/ Official European ''Tekken 6'' video game website]
* [http://www.tekken-official.jp/tk6ac/index.html Official ''Tekken 6'' (arcade) website]
* {{MobyGames|tekken-6}}

{{Tekken series}}
{{Authority control}}

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Revisi terkini sejak 11 Mei 2024 03.51

Tekken 6
North American cover art
Diterbitkan diArcade
  • WW: November 26, 2007
  • WW: December 18, 2008 (BR)
PlayStation 3 & Xbox 360
  • NA: October 27, 2009[2]
  • JP: October 29, 2009[1]
  • EU: October 30, 2009[3]
  • AU: November 5, 2009
PlayStation Portable
  • NA: November 24, 2009
  • EU: December 11, 2009
  • AU: December 17, 2009
  • JP: January 14, 2010
GenreFighting
Karakteristik teknis
PelantarXbox 360, PlayStation 3 dan PlayStation Portable Edit nilai pada Wikidata
Modepermainan video multipemain dan Permainan video pemain tunggal Edit nilai pada Wikidata
FormatCakram Blu-ray Edit nilai pada Wikidata
Informasi pengembang
PengembangNamco Bandai Games
PenyuntingNamco Edit nilai pada Wikidata
PengarahYuichi Yonemori
ProdusenKatsuhiro Harada
KomponisSee music section
PenerbitNamco Bandai Games [a]
Penilaian
ESRB
enllaç=d:Q14864330
PEGI
enllaç=d:Q14915515
USK
enllaç=d:Q14920393
CERO
enllaç=d:Q14870286
OFLC
enllaç=d:Q26708077
Informasi tambahan
Situs webbandainamco-am.co.jp… Edit nilai pada Wikidata
MobyGamestekken-6 Edit nilai pada Wikidata
Id. Subreddittekken6 Edit nilai pada Wikidata
IMDB: tt1485071 Modifica els identificadors a Wikidata
Bagian dari Tekken
Sebelum
Tidak ada
Sebelum
Portal permainan video
Sunting di Wikidata • L • B • PW
Info templat
Bantuan penggunaan templat ini


Tekken 6 (Jepang: 鉄拳6) adalah game pertarungan yang dikembangkan dan diterbitkan oleh Bandai Namco Games. Ini adalah angsuran utama keenam dan ketujuh dalam Tekken franchise. Ini dirilis di arcade pada 26 November 2007, sebagai game pertama yang berjalan di papan arcade System 357 berbasis PlayStation 3. Setahun kemudian, game ini menerima pembaruan, dengan subtitle Bloodline Rebellion. edua versi juga melihat rilis terbatas di Amerika Utara.[4] Sebuah versi rumah berdasarkan update dirilis untuk PlayStation 3 dan Xbox 360 pada tanggal 27 Oktober 2009. Ini adalah pertama kalinya angsuran utama diproduksi untuk konsol non-Sony. Itu porting untuk PlayStation Portable pada 24 November 2009.[5] Game ini diproduksi oleh Katsuhiro Harada, yang bertujuan untuk memberikan gaya pertarungan yang strategis sambil tetap setia pada game-game sebelumnya dalam seri ini.

Sementara versi ini mempertahankan elemen dari game sebelumnya, Tekken 6 memperkenalkan sistem Rage baru yang meningkatkan kekuatan karakter pemain saat kesehatan mereka menurun. Ini juga menampilkan mode beat 'em up yang berfokus pada seorang prajurit bernama Lars Alexandersson yang memimpin kudeta bersama dengan bawahannya. Jin Kazama. Kehilangan ingatannya dalam serangan terhadap pasukan khusus Mishima Zaibatsu Jin Kazama's, Lars melakukan perjalanan dengan robot bernama Alisa Bosconovitch untuk mempelajari identitasnya, sehingga ia dapat memulihkan subjek misinya. Dalam mode kampanye ini, pemain dapat memenangkan item dengan menyelesaikan misi dan meningkatkan area kekuatan yang berbeda dari setiap karakter yang mereka pilih untuk dikendalikan.

Permainan menerima ulasan umumnya positif. Kritikus memuji visual dan mekanisme pertarungan baru tetapi memiliki pendapat yang beragam tentang penanganan Kampanye Skenario. Namun demikian, port PSP juga diterima dengan baik karena kesetiaannya pada versi konsol awal.[6] Penjualan game ini telah mencapai 3,5 juta kopi di seluruh dunia. Itu kemudian dirilis ulang dengan spin-off Tekken Tag Tournament 2 dan Soulcalibur V untuk PlayStation 3. Sekuelnya, Tekken 7, dirilis ke arcade Jepang pada 18 Maret 2015, dan porting ke Microsoft Windows, PlayStation 4, dan Xbox One dan dirilis secara internasional pada 2 Juni 2017.

Tekken 6 features bigger stages with more interactivity than its predecessors,[7] including walls or floors that can be broken to reveal new fighting areas.[8] The character customization feature has been enhanced, and certain items have implications in some aspects of the gameplay.[7]

A new Rage system gives characters more damage per hit when their vitality is below a certain point. Once activated, a reddish energy aura appears around the character, and their health bar starts to flicker in red. The Rage aura can be customized with different colors and effects to appear like fire, electricity, and ice, among others.[9] Another newly added gameplay feature is the "bound" system. Every character has several moves that when used in a juggle combo will cause the opponent to be smashed hard into the ground, bouncing them off it in a stunned state, leaving them vulnerable to another combo or an additional attack. As of the Bloodline Rebellion update, successfully parrying a low attack will also put a character into a bound state.

The console versions (excluding the PSP version) include an extra beat 'em up mode titled "Scenario Campaign", which bears similarities with the "Tekken Force" and "Devil Within" modes from previous installments. In this mode, the player can move freely in an environment similar to that of a third-person role-playing game. Players can also pick up weapons like poles and Gatling guns, along with lootable items, money, and power-ups which can be found inside crates that are scattered throughout the playing environment. Players can move freely between fights, but when a group of enemies is encountered, the gameplay switches to the traditional, two-dimensional Tekken style. This mode originally included offline single player only, but on January 18, 2010, Namco released a patch that allows online co-op for the Scenario Campaign.[10]

Both the PlayStation 3 and Xbox 360 versions of the game include an online versus multiplayer mode over the PlayStation Network and Xbox Live.[11] It includes Ranked Matches mode, where the player can promote their character to a higher ranking, and Player Matches mode, where the player's fights are not ranked and they can invite friends to have matches with them.

The game uses a proprietary graphics engine running at 60 frames per second as well as a dynamic physics engine named the "Octave Engine", which simulates fluid dynamics and among other things, allows water to behave realistically according to how the characters move.[12][13] The graphics engine has been designed with a focus on character-animation to make movements look smoother and more realistic. This led to many animations being remade to either reflect the impact and damage caused, or to create new possibilities in gameplay.[14] The developers considered animation extremely important for a fighting game and wanted to make the game "look good in motion", whereas previous installments had been designed to "look good on still shots". Since Bloodline Rebellion, the game has supported dynamic full-body motion blur, making Tekken 6 the first fighting game to do so.[15]

Following Jin Kazama's victory against his great-grandfather, Jinpachi Mishima, in the previous King of Iron Fist Tournament, he is now the new head of the Mishima Zaibatsu special forces. Jin uses the company's resources to declare independence, becoming a global superpower, severing its national ties and openly declaring war against all nations over the following year.[16] This action plunges the world into an extremely chaotic spiral, with a large-scale civil war erupting around the globe and even among the space colonies orbiting the planet. Meanwhile, Kazuya Mishima, Jin's father, who has risen to lead G Corporation, places a bounty on his son's head. In retaliation, Jin announces the sixth King of Iron Fist Tournament to lure Kazuya out.

As the war continues to erupt, the field leader of Mishima Zaibatsu's Tekken Force, Lars Alexandersson, has rebelled from the army along with several of his soldiers. However, Lars loses his memory during an attack by the G Corporation and spends some time recovering it.[17] Accompanied by an android, Alisa Bosconovitch, Lars ventures throughout the world, avoiding the Mishima Zaibatsu's manhunt for him while also trying to recover his past.[18] It is eventually revealed that Lars is actually the illegitimate son of Heihachi Mishima, who has gone into hiding since his supposed demise in the last tournament, and has been trying to take the Mishima Zaibatsu from Jin's hands.[19][20] After coming into contact with several allies, including his adoptive brother, Lee Chaolan, Lars confronts the G Corporation and Mishima Zaibatsu's headquarters. Jin reveals he had sent Alisa to spy on Lars' actions all along. Disabling Alisa's safe mode, Lars is forced to confront his former teammate, who leaves with Jin to Egypt.[21]

Helped by one of his allies, Raven, Lars goes to Egypt. He meets an astrologist named Zafina who provides them with information about the clash of two evil stars that will awake an ancient evil who will destroy the world. This evil, Azazel, is a demonic monster responsible for giving birth to the Devil Gene and is currently bound in an ancient temple. Lars confronts his half-brother Kazuya in front of the door leading to Azazel's chamber and fights him. Lars and Raven enter the chamber and confront Azazel, whom they seemingly defeat. Outside the temple, Lars confronts his half-nephew Jin, who uses Alisa to attack him. Lars is forced to damage Alisa and, enraged, beats up his nephew, when he mocks her uselessness. Following his defeat, Jin admits that his reason for launching the war was to awaken Azazel and destroy him, freeing the world from a greater threat than the war itself. Also, in doing this, he would free himself from the Devil Gene, as Azazel can only have a physical form through negative energies of the world. Revealing Azazel can only be destroyed by someone with the Devil Gene, Jin confronts and attacks the revived Azazel, sending them both plummeting to the desert.[22] Lars requests Lee to use his technology to fix Alisa and goes to another mission.[23] Raven unearths Jin's body in the desert and notes that Jin still has the Devil mark on his arm, implying that Azazel's demise did not free him from the Devil Gene.

Characters

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The original arcade version of Tekken 6 features 39 playable characters, consisting of 34 returning and 5 new ones. Bloodline Rebellion and the console version adds two new fighters for a total of 41 playable characters. There are also two unplayable bosses: NANCY-MI847J and Azazel, although the former can be controlled for a brief time in the console version's Scenario Campaign mode.

New characters

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