Epic Games: Perbedaan antara revisi
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[[Berkas:Epic_Games_Berlin.jpg|ka|jmpl|Didalam Epic Games Berlin, 2017]] |
[[Berkas:Epic_Games_Berlin.jpg|ka|jmpl|Didalam Epic Games Berlin, 2017]] |
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{| class="wikitable sortable" |
{| class="wikitable sortable" |
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!Name |
! Name |
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! Area |
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!Wilayah |
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! Location |
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!Lokasi |
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! Founded |
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!Didirikan |
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! Acquired |
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!Diperoleh |
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!Ref. |
! Ref. |
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|- |
|- |
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|3Lateral |
| 3Lateral |
||
|Motion capture digitization |
| Motion capture digitization |
||
|[[Novi Sad]], Serbia |
| [[Novi Sad]], Serbia |
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|2008 |
| 2008 |
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|2019 |
| 2019 |
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|<ref name="3lateral" |
| <ref name="3lateral"/> |
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|- |
|- |
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|Agog Labs |
| Agog Labs |
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|Game scripting engines |
| Game scripting engines |
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|[[Vancouver]], |
| [[Vancouver]], Canada |
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|2013 |
| 2013 |
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|2019 |
| 2019 |
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|<ref name="agog" |
| <ref name="agog"/> |
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|- |
|- |
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|[[Chair Entertainment]] |
| [[Chair Entertainment]] |
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| Video game development |
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|Pengembangan permainan video |
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|[[Salt Lake City]], |
| [[Salt Lake City]], US |
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|2005 |
| 2005 |
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|2008 |
| 2008 |
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|<ref name="epic_chair" |
| <ref name="epic_chair"/><ref>{{cite web |url=https://kotaku.com/epic-snags-undertow-developer-chair-entertainment-group-33292978 |title=Epic Snags Undertow Developer Chair Entertainment Group |last=Alexander |first=Leigh |date=May 20, 2008 |website=[[Kotaku]] |access-date=March 11, 2017 |archive-url=https://web.archive.org/web/20170118162931/http://kotaku.com/392173/epic-snags-undertow-developer-chair-entertainment-group |archive-date=January 18, 2017 |url-status=live}}</ref> |
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|- |
|- |
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|[[Cloudgine]] |
| [[Cloudgine]] |
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|Cloud-based gaming technology |
| Cloud-based gaming technology |
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|[[Edinburgh]], Scotland |
| [[Edinburgh]], Scotland |
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|2012 |
| 2012 |
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|2018 |
| 2018 |
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|<ref name="cloudengine" |
| <ref name="cloudengine"/> |
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|- |
|- |
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|Cubic Motion |
| Cubic Motion |
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|Facial animation |
| Facial animation |
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|[[Manchester]], |
| [[Manchester]], England |
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|2009 |
| 2009 |
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|2020 |
| 2020 |
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|<ref name="Cubic Motion" |
| <ref name="Cubic Motion"/> |
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|- |
|- |
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|Epic Games Berlin |
| Epic Games Berlin |
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| Video game development |
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|Pengembangan permainan video |
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|[[Berlin]], |
| [[Berlin]], Germany |
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|2016| rowspan="11" {{N/A}} |
| 2016 |
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| rowspan="11" {{N/A}} |
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|<ref>{{cite web |
|<ref>{{cite web |url=https://www.gamesindustry.biz/articles/2016-04-12-epic-opens-berlin-outpost |title=Epic opens Berlin outpost |last=Sinclair |first=Brendan |date=April 12, 2016 |website=[[GamesIndustry.biz]] |access-date=March 11, 2017 |archive-url=https://web.archive.org/web/20170312073030/http://www.gamesindustry.biz/articles/2016-04-12-epic-opens-berlin-outpost |archive-date=March 12, 2017 |url-status=live}}</ref><ref>{{cite web |url=https://gamasutra.com/view/news/270226/Epic_expands_European_publishing_operations_with_new_Berlin_office.php |title=Epic expands European publishing operations with new Berlin office |last=Kerr |first=Chris |date=April 12, 2016 |website=[[Gamasutra]] |access-date=March 11, 2017 |archive-url=https://web.archive.org/web/20160423103827/http://www.gamasutra.com/view/news/270226/Epic_expands_European_publishing_operations_with_new_Berlin_office.php |archive-date=April 23, 2016 |url-status=dead}}</ref> |
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|- |
|- |
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|Epic Games China{{efn|Additional studio in [[Suzhou, China|Suzhou]]}} |
| Epic Games China{{efn|Additional studio in [[Suzhou, China|Suzhou]]}} |
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| Video game development |
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|Pengembangan permainan video |
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|[[Shanghai]], China |
| [[Shanghai]], China |
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|2006 |
| 2006 |
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|<ref>{{cite web |
| <ref>{{cite web |url=https://www.gamesindustry.biz/articles/epic-games-forms-shanghai-based-outsourcing-division |title=Epic Games forms Shanghai-based outsourcing division |last=Martin |first=Matt |date=September 25, 2006 |website=[[GamesIndustry.biz]] |access-date=January 24, 2019 |archive-url=https://web.archive.org/web/20190125130956/https://www.gamesindustry.biz/articles/epic-games-forms-shanghai-based-outsourcing-division |archive-date=January 25, 2019 |url-status=live}}</ref> |
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|- |
|- |
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|Epic Games Cologne |
| Epic Games Cologne |
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| Video game development |
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|Pengembangan permainan video |
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|[[Cologne]], |
| [[Cologne]], Germany |
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|2019 |
| 2019 |
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|<ref>{{cite web |
| <ref>{{cite web |url=https://venturebeat.com/2019/08/15/former-star-wars-rogue-squadron-devs-open-new-epic-games-studio/ |title=Former Star Wars: Rogue Squadron devs open new Epic Games studio |first=Jeff |last=Grubb |date=August 15, 2019 |website=[[VentureBeat]] |access-date=August 15, 2019 |archive-url=https://web.archive.org/web/20190815134044/https://venturebeat.com/2019/08/15/former-star-wars-rogue-squadron-devs-open-new-epic-games-studio/ |archive-date=August 15, 2019 |url-status=live}}</ref> |
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|- |
|- |
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|Epic Games Japan |
| Epic Games Japan |
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| Video game development |
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|Pengembangan permainan video |
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|[[Yokohama]], Japan |
| [[Yokohama]], Japan |
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|2010 |
| 2010 |
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|<ref>{{cite web |
| <ref>{{cite web |url=https://www.engadget.com/2010/04/12/epic-games-planning-gala-celebration-to-open-tokyo-office/ |title=Epic Games planning gala celebration to open Tokyo office |last=Schramm |first=Mike |date=April 12, 2010 |website=[[Engadget]] |access-date=March 11, 2017 |archive-url=https://web.archive.org/web/20170312063743/https://www.engadget.com/2010/04/12/epic-games-planning-gala-celebration-to-open-tokyo-office/ |archive-date=March 12, 2017 |url-status=live}}</ref><ref>{{cite web |url=https://v1.escapistmagazine.com/news/view/99946-Epic-Games-Opens-Japan-Office |title=Epic Games Opens Japan Office |last=Tito |first=Greg |date=April 13, 2010 |website=[[The Escapist (magazine)|The Escapist]] |access-date=March 11, 2017 |archive-url=https://web.archive.org/web/20170312061423/http://www.escapistmagazine.com/news/view/99946-Epic-Games-Opens-Japan-Office |archive-date=March 12, 2017 |url-status=live}}</ref><ref>{{cite web |url=https://www.epicgames.com/about |title=Epic Games |access-date=January 17, 2018 |archive-url=https://web.archive.org/web/20180118011505/https://www.epicgames.com/about |archive-date=January 18, 2018 |url-status=live}}</ref> |
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|- |
|- |
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|Epic Games Korea |
| Epic Games Korea |
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| Video game development |
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|Pengembangan permainan video |
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|[[Seoul]], South Korea |
| [[Seoul]], South Korea |
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|2009 |
| 2009 |
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|<ref>{{cite web |
| <ref>{{cite web |url=https://www.gamespot.com/articles/epic-games-opens-korean-shop/1100-6212694/ |title=Epic Games opens Korean shop |last=Sinclair |first=Brendan |date=June 29, 2009 |website=[[GameSpot]] |access-date=March 11, 2017 |archive-url=https://web.archive.org/web/20170312075757/http://www.gamespot.com/articles/epic-games-opens-korean-shop/1100-6212694/ |archive-date=March 12, 2017 |url-status=live}}</ref><ref>{{cite web |url=https://kotaku.com/epic-games-in-south-korea-5304091 |title=Epic Games In South Korea |last=Ashcraft |first=Brian |date=June 30, 2009 |website=[[Kotaku]] |access-date=March 11, 2017 |archive-url=https://web.archive.org/web/20170312053429/http://kotaku.com/5304091/epic-games-in-south-korea |archive-date=March 12, 2017 |url-status=live}}</ref> |
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|- |
|- |
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|Epic Games Montreal |
| Epic Games Montreal |
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| Video game development |
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|Pengembangan permainan video |
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|[[Montreal]], |
| [[Montreal]], Canada |
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|2018 |
| 2018 |
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|<ref>{{cite web |
| <ref>{{cite web |url=https://www.lapresse.ca/affaires/economie/quebec/201811/03/01-5202830-fortnite-atterrit-a-montreal.php |title=Fortnite atterrit à Montréal |first=Karim |last=Benessaieh |date=November 3, 2018 |website=[[La Presse (Canadian newspaper)|La Presse]] |access-date=January 28, 2019 |archive-url=https://web.archive.org/web/20190129010023/https://www.lapresse.ca/affaires/economie/quebec/201811/03/01-5202830-fortnite-atterrit-a-montreal.php |archive-date=January 29, 2019 |url-status=live}}</ref> |
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|- |
|- |
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|Epic Games New Zealand/Australia |
| Epic Games New Zealand/Australia |
||
| Video game development |
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|Pengembangan permainan video| {{N/A}} |
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| {{N/A}} |
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|2018 |
| 2018 |
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|<ref>{{cite web| |
| <ref>{{cite web |url=https://gamasutra.com/view/news/329290/Epic_Games_to_establish_new_office_in_Australia_and_New_Zealand.php |title=Epic Games to establish new office in Australia and New Zealand |first=Emma |last=Kidwell |date=October 24, 2018 |website=[[Gamasutra]] |access-date=October 24, 2018 |archive-url=https://web.archive.org/web/20181024231343/http://www.gamasutra.com/view/news/329290/Epic_Games_to_establish_new_office_in_Australia_and_New_Zealand.php |archive-date=October 24, 2018 |url-status=live}}</ref> |
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|- |
|- |
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|Epic Games Publishing |
| Epic Games Publishing |
||
| Video game publishing |
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|Penerbitan permainan video| {{n/a}} |
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| {{n/a}} |
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|2020 |
| 2020 |
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|<ref>{{cite web|last=Handrahan|first=Mathrew|date=March 26, 2020|title=Epic launches publishing label with Remedy, Playdead and GenDesign onboard|url=https://www.gamesindustry.biz/articles/2020-03-26-epic-launches-publishing-label-with-remedy-playdead-and-gendesign-onboard|work=[[GamesIndustry.biz]]|accessdate=March 26, 2020}}</ref> |
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| <ref>{{cite web | url = https://www.gamesindustry.biz/articles/2020-03-26-epic-launches-publishing-label-with-remedy-playdead-and-gendesign-onboard | title = Epic launches publishing label with Remedy, Playdead and GenDesign onboard | first= Mathrew | last = Handrahan | date = March 26, 2020 | accessdate = March 26, 2020 | work = [[GamesIndustry.biz]] }}</ref> |
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|- |
|- |
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|Epic Games Seattle |
| Epic Games Seattle |
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| Video game development |
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|Pengembangan permainan video |
|||
|[[Bellevue, Washington]], |
| [[Bellevue, Washington]], US |
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|2012 |
| 2012 |
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|<ref>{{cite web |
| <ref>{{cite web |url=https://www.gamesindustry.biz/articles/2012-09-06-epic-seattle-created-for-unreal-engine-4-development |title=Epic Seattle created for Unreal Engine 4 development |last=Williams |first=Mike |date=September 6, 2012 |website=[[GamesIndustry.biz]] |access-date=March 11, 2017 |archive-url=https://web.archive.org/web/20121114071222/http://www.gamesindustry.biz/articles/2012-09-06-epic-seattle-created-for-unreal-engine-4-development |archive-date=November 14, 2012 |url-status=live}}</ref><ref>{{cite web |url=https://www.pcgamesn.com/epic-games-launch-new-seattle-studio-hiring-engineers-unreal-engine-4 |title=Epic Games to launch new Seattle studio, hiring engineers for Unreal Engine 4 |last=Peel |first=Jeremy |date=September 6, 2012 |website=[[PCGamesN]] |access-date=March 11, 2017 |archive-url=https://web.archive.org/web/20170312063002/https://www.pcgamesn.com/epic-games-launch-new-seattle-studio-hiring-engineers-unreal-engine-4 |archive-date=March 12, 2017 |url-status=live}}</ref><ref>{{cite web |url=https://news.theregistryps.com/1-billion-lincoln-square-expansion-in-bellevue-is-almost-fully-leased/ |title=$1 Billion Lincoln Square Expansion in Bellevue is Almost Fully Leased |last=Jenkins |first=Brittan |date=March 28, 2017 |website=The Registry |access-date=January 28, 2019 |archive-url=https://web.archive.org/web/20190129181332/https://news.theregistryps.com/1-billion-lincoln-square-expansion-in-bellevue-is-almost-fully-leased/ |archive-date=January 29, 2019 |url-status=live}}</ref> |
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|- |
|- |
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|Epic Games Stockholm |
| Epic Games Stockholm |
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| Video game development |
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|Pengembangan permainan video |
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|[[Stockholm]], |
| [[Stockholm]], Sweden |
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|2018 |
| 2018 |
||
|<ref>{{Cite web |
| <ref>{{Cite web |url=https://nordicgame.com/join-epic-games-stockholm/ |title=Join Epic Games Stockholm |last=Riis |first=Jacob |date=May 18, 2018 |website=[[Nordic Game]] |access-date=September 13, 2018}}</ref> |
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|- |
|- |
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|Epic Games UK{{efn|Additional studios in [[Guildford, England|Guildford]], [[Leamington Spa]] and [[Newcastle upon Tyne, England|Newcastle]]}} |
| Epic Games UK{{efn|Additional studios in [[Guildford, England|Guildford]], [[Leamington Spa]] and [[Newcastle upon Tyne, England|Newcastle]]}} |
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| Video game development |
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|Pengembangan permainan video |
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|[[Sunderland]], |
| [[Sunderland]], England |
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|2014 |
| 2014 |
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|<ref>{{Cite web |
| <ref>{{Cite web |url=http://www.develop-online.net/news/epic-games-opens-uk-studio/0196087 |title=Epic Games opens UK studio |last=Batchelor |first=James |date=August 5, 2014 |website=[[Develop (magazine)|Develop]] |access-date=January 22, 2018 |archive-url=https://web.archive.org/web/20160223002003/http://www.develop-online.net/news/epic-games-opens-uk-studio/0196087 |archive-date=February 23, 2016 |url-status=dead}}</ref><ref>{{Cite web |url=http://www.develop-online.net/interview/pitbull-bytes-from-humble-beginnings/0186959 |title=Pitbull Bytes: From humble beginnings |website=[[Develop (magazine)|Develop]] |access-date=January 22, 2018 |archive-url=https://web.archive.org/web/20150622023337/http://www.develop-online.net/interview/pitbull-bytes-from-humble-beginnings/0186959 |archive-date=June 22, 2015 |url-status=dead}}</ref><ref>{{Cite web |url=https://www.chroniclelive.co.uk/business/business-news/computer-games-firm-epic-takes-13736943 |title=Computer games firm Epic takes offices in Newcastle city centre |last=Ford |first=Coreena |date=October 9, 2017 |website=[[Evening Chronicle|Chronicle Live]] |access-date=January 28, 2019}}</ref> |
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|- |
|- |
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|Kamu |
| Kamu |
||
| |
| Anti-cheat software |
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|[[Helsinki]], |
| [[Helsinki]], Finland |
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|2013 |
| 2013 |
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|2018 |
| 2018 |
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|<ref>{{Cite web |
| <ref>{{Cite web |url=https://www.gamesindustry.biz/articles/2018-10-08-epic-games-acquires-game-security-and-anti-cheat-firm-kamu |title=Epic Games acquires game security and anti-cheat firm Kamu |last=Batchelor |first=James |date=October 8, 2018 |website=[[Gameindustry.biz]] |access-date=October 8, 2018}}</ref><ref name="variety kamu">{{Cite web |url=https://variety.com/2018/gaming/news/epic-games-acquires-kamu-1202971927/ |title=Epic Games Acquires Anti-Cheat Company Kamu |last=Fogel |first=Stefanie |date=October 8, 2018 |website=[[Variety (magazine)|Variety]] |access-date=October 8, 2018}}</ref> |
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|- |
|- |
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|Life on Air |
| Life on Air |
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| Mobile app development |
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|Pengembangan aplikasi seluler |
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|[[San Francisco]], |
| [[San Francisco]], US |
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|2012 |
| 2012 |
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|2019 |
| 2019 |
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|<ref name="verge life on air" |
| <ref name="verge life on air"/> |
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|- |
|- |
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|[[Psyonix]] |
| [[Psyonix]] |
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| Video game development |
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|Pengembangan permainan video |
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|[[San Diego]], |
| [[San Diego]], US |
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|2000 |
| 2000 |
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|2019 |
| 2019 |
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|<ref>{{cite web |
| <ref>{{cite web |url=https://kotaku.com/epic-acquires-rocket-league-developer-psyonix-1834454038 |title=Epic Acquires Rocket League Developer Psyonix |last=Grayson |first=Nathan |date=May 1, 2019 |website=[[Kotaku]] |access-date=May 1, 2019}}</ref> |
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|- |
|- |
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|Quixel |
| Quixel |
||
|[[Photogrammetry]] assets |
| [[Photogrammetry]] assets |
||
|[[Uppsala]], |
| [[Uppsala]], Sweden |
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|2011 |
| 2011 |
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|2019 |
| 2019 |
||
|<ref>{{cite web |
| <ref>{{cite web |url=https://quixel.com/blog/2019/11/12/quixel-joins-forces-with-epic-games |title=Quixel joins forces with Epic Games |date=November 12, 2019 |website=Quixel |access-date=November 12, 2019 |archive-url=https://web.archive.org/web/20191112145900/https://quixel.com/blog/2019/11/12/quixel-joins-forces-with-epic-games |archive-date=November 12, 2019 |url-status=live }}</ref> |
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|- |
|- |
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|SuperAwesome |
|SuperAwesome |
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|Children-safe services |
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|layanan keamanan anak-anak |
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|[[London]], |
| [[London]], England |
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|2013 |
|2013 |
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|2020 |
|2020 |
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|<ref name="superawesome" |
|<ref name="superawesome"/> |
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|} |
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=== Former === |
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{| class="wikitable sortable" |
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! Name |
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! Location |
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! Founded |
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! Acquired |
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! Divested |
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! Fate |
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! Ref. |
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|- |
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| Impossible Studios |
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| [[Baltimore]], US |
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| 2012 |
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| — |
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| 2013 |
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| Closed |
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| <ref>{{cite web |url=https://www.gamesindustry.biz/articles/2013-02-08-epic-games-closes-impossible-studios |title=Epic Games closes Impossible Studios, delays Infinity Blade: Dungeons |first=Mike |last=Williams |website=[[GamesIndustry.biz]] |date=February 8, 2013 |access-date=January 28, 2019}}</ref> |
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|- |
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| [[People Can Fly]] |
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| [[Warsaw]], Poland |
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| 2002 |
|||
| 2012 |
|||
| 2015 |
|||
| [[Management buyout|Sold to management]] |
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| <ref name="gamespot2">{{cite web |url=https://www.gamespot.com/articles/people-can-fly-turns-independent-buys-bulletstorm-/1100-6428420/ |title=People Can Fly Turns Independent, Buys Bulletstorm IP |first=Tamoor |last=Hussain |website=[[GameSpot]] |date=June 24, 2015 |access-date=June 24, 2015 |archive-url=https://web.archive.org/web/20150627044206/http://www.gamespot.com/articles/people-can-fly-turns-independent-buys-bulletstorm-/1100-6428420/ |archive-date=June 27, 2015 |url-status=live}}</ref> |
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Revisi per 8 Oktober 2020 10.24
Artikel ini masih dalam proses penerjemahan dari artikel inggris dalam Wikipedia Bahasa epic games. Untuk mengurangi konflik penyuntingan, dimohon untuk tidak menyunting halaman ini sampai penerjemahan dianggap selesai. Halaman ini terakhir disunting oleh PinkDash (Kontrib • Log) 1495 hari 27 menit lalu. |
Sebelumnya |
|
---|---|
Swasta | |
Industri | Permainan video |
Didirikan | 1991Potomac, Maryland, AS | di
Pendiri | Tim Sweeney |
Kantor pusat | , AS |
Wilayah operasi | Seluruh dunia |
Tokoh kunci | |
Produk | |
Pemilik | Tim Sweeney (>50%) Tencent (40%) |
Karyawan | 1,000+ (2019) |
Anak usaha |
|
Situs web | epicgames |
Catatan kaki / referensi [1][2][3] |
Epic Games, Inc. adalah pengembang perangkat lunak dan penerbit permainan video Amerika yang berbasis di Cary, North Carolina. Perusahaan ini didirikan oleh Tim Sweeney sebagai Potomac Computer Systems pada tahun 1991, awalnya berlokasi di rumah orang tuanya di Potomac, Maryland. Setelah perilisan permainan video komersial pertamanya, ZZT (1991), perusahaan tersebut menjadi Epic MegaGames, Inc. pada awal tahun 1992 dan membawa Mark Rein, yang merupakan wakil presiden perusahaan hingga saat ini. Memindahkan markas mereka ke Cary pada tahun 1999, nama studio disederhanakan menjadi Epic Games.
Epic Games mengembangkan Unreal Engine, mesin permainan yang tersedia secara komersial yang juga mendukung permainan video yang dikembangkan secara internal, seperti Fortnite dan seri Unreal, Gears of War, dan Infinity Blade. Pada tahun 2014, Unreal Engine dinobatkan sebagai "mesin permainan video paling sukses" oleh Guinness World Records.[4]
Epic Games memiliki pengembang permainan video Chair Entertainment dan Psyonix, serta pengembang perangkat lunak berbasis awan Cloudgine, dan mengoperasikan sub-studio eponim di Seattle, Inggris, Berlin, Yokohama, dan Seoul. Sementara Sweeney tetap menjadi pemegang saham mayoritas, Tencent mengakuisisi 48,4% saham yang beredar, setara dengan 40% dari total Epic, di perusahaan pada tahun 2012, sebagai bagian dari kesepakatan yang bertujuan untuk memindahkan Epic ke arah permainan sebagai model layanan. Hingga Agustus 2020, perusahaan memiliki valuasi ekuitas US$17,3 miliar.[5]
Sejarah
Potomac Computer Systems (1991–1992)
Potomac Computer Systems didirikan oleh Tim Sweeney pada tahun 1991.[6] Saat itu, Sweeney sedang belajar teknik mesin dan tinggal di sebuah asrama di Universitas Maryland. Dia sering mengunjungi orang tuanya, yang tinggal di dekat Potomac, Maryland, di mana komputer pribadinya, yang digunakan untuk bekerja dan bersantai, berada.[6] Dari lokasi ini, Sweeney memulai Potomac Computer Systems sebagai bisnis konsultasi komputer, tetapi kemudian menyadari bahwa akan terlalu banyak pekerjaan yang harus dia lakukan untuk menjaga kestabilan bisnis, dan membatalkan ide tersebut.[6]
Setelah menyelesaikan permainannya ZZT pada bulan Oktober 1991, Sweeney memilih untuk menggunakan kembali nama Potomac Computer Systems untuk merilis permainan ke publik.[6] Hanya dengan kesuksesan ZZT yang tidak terduga, sebagian besar disebabkan oleh kemudahan modifikasi permainan menggunakan bahasa pemrograman ZZT-oop kustom Sweeney,[7] yang membuat Sweeney mempertimbangkan untuk mengubah Potomac Computer Systems menjadi perusahaan permainan video.[6]
Epic MegaGames (1992–1999)
Pada awal tahun 1992, Sweeney menemukan dirinya dan perusahaan permainan video barunya berada dalam bisnis di mana studio yang lebih besar, seperti Apogee Software dan id Software, dominan, dan dia harus menemukan nama yang lebih serius untuk karyanya.[6][6] Karena itu, Sweeney datang dengan "Epic MegaGames", nama yang menggabungkan "Epic" dan "Mega" agar terdengar seperti mewakili perusahaan yang cukup besar (seperti Apogee Software), meskipun dia adalah satu-satunya karyawan.
Produk
Permainan video
Epic Games dikenal dengan game seperti ZZT yang dikembangkan oleh pendiri Tim Sweeney, berbagai judul shareware termasuk Jazz Jackrabbit dan Epic Pinball, seri permainan video Unreal, yang digunakan sebagai showcase untuk Unreal Engine-nya, seri Gears of War yang sekarang menjadi dimiliki oleh The Coalition dan Xbox Game Studios, Infinity Blade, Shadow Complex, Bulletstorm, dan Fortnite.
Unreal Engine
Epic adalah pemilik empat mesin permainan yang sukses di industri permainan video. Setiap Unreal Engine memiliki seperangkat fitur lengkap rendering grafis, pemrosesan suara, dan fisika yang dapat disesuaikan secara luas agar sesuai dengan kebutuhan khusus pengembang permainan yang tidak ingin membuat kode mesinnya sendiri dari awal. Empat mesin yang telah dibuat Epic adalah Unreal Engine 1, Unreal Engine 2 (termasuk perilisan 2.5 dan 2.X-nya), Unreal Engine 3, dan Unreal Engine 4. Epic juga telah mengumumkan Unreal Engine 5 yang akan tersedia pada pertengahan tahun 2021. Epic juga memberikan dukungan ke pasar Unreal, etalase digital bagi pembuat untuk menjual aset Unreal kepada pengembang lain.
Epic Games Store
Epic mengumumkan Epic Games Store-nya sendiri, etalase digital terbuka untuk permainan, pada 4 Desember 2018, yang diluncurkan beberapa hari kemudian dengan presentasi The Game Awards 2018. Berbeda dengan etalase Steam Valve, yang mengambil 30% pendapatan (perjanjian bagi hasil 30/70) dari penjualan sebuah permainan, Epic Game Store akan mengambil 12%, serta mendahului 5% untuk permainan yang dikembangkan di Unreal Engine, mengantisipasi bahwa perjanjian bagi hasil yang lebih rendah ini akan menarik pengembang ke sana.[8][9]
Epic Online Services
Epic Online Services adalah SDK gratis berdasarkan kode Fortnite Epic yang memungkinkan pengembang untuk menerapkan fitur permainan lintas platform dalam permainan mereka, termasuk matchmaking, daftar teman, papan peringkat, dan pencapaian, dengan dukungan untuk Windows, macOS, PlayStation 4, Xbox One, Nintendo Switch, iOS, dan sistem Android. Ini pertama kali dirilis untuk semua pada Mei 2020.[10]
Kritik
Sejak investasi parsial oleh perusahaan China Tencent, beberapa konsumen menjadi waspada terhadap keandalan Epic Games dan penggunaan datanya, terutama yang berhubungan dengan Epic Games Store. Kekhawatiran ini terkait dengan masalah ketidakpercayaan yang lebih luas terhadap pemerintah China dan perusahaan China di antara beberapa pemain permainan video Barat. Epic telah menyatakan bahwa Tencent tidak memiliki akses ke data pribadi ini atau memberikan ini kepada pemerintah China.[11]
Pada akhir Maret 2020, tuduhan mulai beredar di media sosial bahwa aplikasi jejaring sosial Epic Games Houseparty menyebabkan layanan lain seperti Netflix dan Spotify diretas. Namun, Epic dan Life on Air mengklaim ini adalah kampanye kotor terhadap produknya dan menawarkan hadiah US $1 juta bagi siapa pun yang dapat mendukung klaim mereka.[12][13]
Anak perusahaan dan divisi
Name | Area | Location | Founded | Acquired | Ref. |
---|---|---|---|---|---|
3Lateral | Motion capture digitization | Novi Sad, Serbia | 2008 | 2019 | [14] |
Agog Labs | Game scripting engines | Vancouver, Canada | 2013 | 2019 | [15] |
Chair Entertainment | Video game development | Salt Lake City, US | 2005 | 2008 | [16][17] |
Cloudgine | Cloud-based gaming technology | Edinburgh, Scotland | 2012 | 2018 | [18] |
Cubic Motion | Facial animation | Manchester, England | 2009 | 2020 | [19] |
Epic Games Berlin | Video game development | Berlin, Germany | 2016 | — | [20][21] |
Epic Games China[a] | Video game development | Shanghai, China | 2006 | [22] | |
Epic Games Cologne | Video game development | Cologne, Germany | 2019 | [23] | |
Epic Games Japan | Video game development | Yokohama, Japan | 2010 | [24][25][26] | |
Epic Games Korea | Video game development | Seoul, South Korea | 2009 | [27][28] | |
Epic Games Montreal | Video game development | Montreal, Canada | 2018 | [29] | |
Epic Games New Zealand/Australia | Video game development | — | 2018 | [30] | |
Epic Games Publishing | Video game publishing | — | 2020 | [31] | |
Epic Games Seattle | Video game development | Bellevue, Washington, US | 2012 | [32][33][34] | |
Epic Games Stockholm | Video game development | Stockholm, Sweden | 2018 | [35] | |
Epic Games UK[b] | Video game development | Sunderland, England | 2014 | [36][37][38] | |
Kamu | Anti-cheat software | Helsinki, Finland | 2013 | 2018 | [39][40] |
Life on Air | Mobile app development | San Francisco, US | 2012 | 2019 | [41] |
Psyonix | Video game development | San Diego, US | 2000 | 2019 | [42] |
Quixel | Photogrammetry assets | Uppsala, Sweden | 2011 | 2019 | [43] |
SuperAwesome | Children-safe services | London, England | 2013 | 2020 | [44] |
Former
Name | Location | Founded | Acquired | Divested | Fate | Ref. |
---|---|---|---|---|---|---|
Impossible Studios | Baltimore, US | 2012 | — | 2013 | Closed | [45] |
People Can Fly | Warsaw, Poland | 2002 | 2012 | 2015 | Sold to management | [46] |
Bacaan lanjutan
- Keighley, Geoffrey. "Blinded By Reality: The True Story Behind the Creation of Unreal". GameSpot. Diarsipkan dari versi asli tanggal 19 Mei, 2001.
- Berardini, César A. (30 Juni, 2005). "Everything You Wanted to Know About Unreal". TeamXbox. Diarsipkan dari versi asli tanggal 3 Juli, 2005.
- Porter, Will (26 Oktober, 2007). "The Epic tradition". GamesRadar.
- Blancato, Joe (13 Mei, 2008). "Epic's Rainmakers". The Escapist.
- Edwards, Benj (25 Mei, 2009). "From The Past To The Future: Tim Sweeney Talks". Gamasutra.
- Totilo, Stephen (7 Desember, 2011). "The Quiet Tinkerer Who Makes Games Beautiful Finally Gets His Due". Kotaku.
- Plante, Chris (2 April, 2012). "Better with age: A history of Epic Games". Polygon.
- Freeman, Will (12 Agustus, 2013). "Development Legends: An Unreal tale". MCV.
- Crecente, Brian (1 Mei, 2016). "Their future is Epic: The evolution of a gaming giant". Polygon.
- Huddleston Jr., Tom (9 Agustus, 2018). "'Fortnite' launched battle royale a year ago today – here's how the company behind the billion-dollar game was founded by a college kid". CNBC.
Referensi
- ^ Crecente, Brian (July 25, 2018). "How a 2012 Decision Helped 'Fortnite' Make Epic Games a Billion Dollar Company". Variety. Diarsipkan dari versi asli tanggal July 25, 2018. Diakses tanggal July 26, 2018.
- ^ Crecente, Brian (March 21, 2013). "Tencent's $330M Epic Games investment absorbed 40 percent of developer [Updated]". Polygon. Diarsipkan dari versi asli tanggal August 20, 2016. Diakses tanggal August 24, 2016.
- ^ Crecente, Brian (March 29, 2019). "'Fortnite' Creator Sees Epic Games Becoming as Big as Facebook, Google". Variety. Diarsipkan dari versi asli tanggal March 29, 2019. Diakses tanggal March 30, 2019.
- ^ "Most successful videogame engine". Guinness World Records. Diarsipkan dari versi asli tanggal December 22, 2015.
- ^ Kerr, Chris. "Fortnite developer Epic Games secures $1.78 billion in funding". www.gamasutra.com (dalam bahasa Inggris). Diakses tanggal 2020-09-29.
- ^ a b c d e f g Edwards, Benj (May 25, 2009). "From The Past To The Future: Tim Sweeney Talks". Gamasutra. Diarsipkan dari versi asli tanggal February 4, 2017. Diakses tanggal June 18, 2017.
- ^ Plante, Chris (October 1, 2012). "Better with age: A history of Epic Games". Polygon. Diarsipkan dari versi asli tanggal October 4, 2017. Diakses tanggal January 19, 2018.
- ^ Grubb, Jeff (December 4, 2018). "Fortnite dev launches Epic Games Store that takes just 12% of revenue". VentureBeat. Diarsipkan dari versi asli tanggal December 4, 2018. Diakses tanggal December 4, 2018.
- ^ Kerr, Chris (December 4, 2018). "Epic Games launching Steam competitor with 88% revenue share for devs". Gamasutra. Diarsipkan dari versi asli tanggal December 5, 2018. Diakses tanggal December 4, 2018.
- ^ "Epic Games announces Unreal Engine 5 with first PS5 footage". GamesIndustry.biz (dalam bahasa Inggris). Diakses tanggal 2020-09-27.
- ^ Kim, Matt (2019-04-05). ""The Epic Games Store is Spyware:" How a Toxic Accusation Was Started by Anti-Chinese Sentiment". USgamer (dalam bahasa Inggris). Diakses tanggal 2020-09-27.
- ^ "Houseparty offers $1m reward for proof of sabotage". BBC News (dalam bahasa Inggris). 2020-03-31. Diakses tanggal 2020-09-27.
- ^ Winder, Davey. "Has Houseparty Been Sabotaged? $1 Million Reward Offered As Hacking Claims Go Viral". Forbes (dalam bahasa Inggris). Diakses tanggal 2020-09-27.
- ^ Kesalahan pengutipan: Tag
<ref>
tidak sah; tidak ditemukan teks untuk ref bernama3lateral
- ^ Kesalahan pengutipan: Tag
<ref>
tidak sah; tidak ditemukan teks untuk ref bernamaagog
- ^ Kesalahan pengutipan: Tag
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tidak sah; tidak ditemukan teks untuk ref bernamaepic_chair
- ^ Alexander, Leigh (May 20, 2008). "Epic Snags Undertow Developer Chair Entertainment Group". Kotaku. Diarsipkan dari versi asli tanggal January 18, 2017. Diakses tanggal March 11, 2017.
- ^ Kesalahan pengutipan: Tag
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tidak sah; tidak ditemukan teks untuk ref bernamacloudengine
- ^ Kesalahan pengutipan: Tag
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tidak sah; tidak ditemukan teks untuk ref bernamaCubic Motion
- ^ Sinclair, Brendan (April 12, 2016). "Epic opens Berlin outpost". GamesIndustry.biz. Diarsipkan dari versi asli tanggal March 12, 2017. Diakses tanggal March 11, 2017.
- ^ Kerr, Chris (April 12, 2016). "Epic expands European publishing operations with new Berlin office". Gamasutra. Diarsipkan dari versi asli tanggal April 23, 2016. Diakses tanggal March 11, 2017.
- ^ Martin, Matt (September 25, 2006). "Epic Games forms Shanghai-based outsourcing division". GamesIndustry.biz. Diarsipkan dari versi asli tanggal January 25, 2019. Diakses tanggal January 24, 2019.
- ^ Grubb, Jeff (August 15, 2019). "Former Star Wars: Rogue Squadron devs open new Epic Games studio". VentureBeat. Diarsipkan dari versi asli tanggal August 15, 2019. Diakses tanggal August 15, 2019.
- ^ Schramm, Mike (April 12, 2010). "Epic Games planning gala celebration to open Tokyo office". Engadget. Diarsipkan dari versi asli tanggal March 12, 2017. Diakses tanggal March 11, 2017.
- ^ Tito, Greg (April 13, 2010). "Epic Games Opens Japan Office". The Escapist. Diarsipkan dari versi asli tanggal March 12, 2017. Diakses tanggal March 11, 2017.
- ^ "Epic Games". Diarsipkan dari versi asli tanggal January 18, 2018. Diakses tanggal January 17, 2018.
- ^ Sinclair, Brendan (June 29, 2009). "Epic Games opens Korean shop". GameSpot. Diarsipkan dari versi asli tanggal March 12, 2017. Diakses tanggal March 11, 2017.
- ^ Ashcraft, Brian (June 30, 2009). "Epic Games In South Korea". Kotaku. Diarsipkan dari versi asli tanggal March 12, 2017. Diakses tanggal March 11, 2017.
- ^ Benessaieh, Karim (November 3, 2018). "Fortnite atterrit à Montréal". La Presse. Diarsipkan dari versi asli tanggal January 29, 2019. Diakses tanggal January 28, 2019.
- ^ Kidwell, Emma (October 24, 2018). "Epic Games to establish new office in Australia and New Zealand". Gamasutra. Diarsipkan dari versi asli tanggal October 24, 2018. Diakses tanggal October 24, 2018.
- ^ Handrahan, Mathrew (March 26, 2020). "Epic launches publishing label with Remedy, Playdead and GenDesign onboard". GamesIndustry.biz. Diakses tanggal March 26, 2020.
- ^ Williams, Mike (September 6, 2012). "Epic Seattle created for Unreal Engine 4 development". GamesIndustry.biz. Diarsipkan dari versi asli tanggal November 14, 2012. Diakses tanggal March 11, 2017.
- ^ Peel, Jeremy (September 6, 2012). "Epic Games to launch new Seattle studio, hiring engineers for Unreal Engine 4". PCGamesN. Diarsipkan dari versi asli tanggal March 12, 2017. Diakses tanggal March 11, 2017.
- ^ Jenkins, Brittan (March 28, 2017). "$1 Billion Lincoln Square Expansion in Bellevue is Almost Fully Leased". The Registry. Diarsipkan dari versi asli tanggal January 29, 2019. Diakses tanggal January 28, 2019.
- ^ Riis, Jacob (May 18, 2018). "Join Epic Games Stockholm". Nordic Game. Diakses tanggal September 13, 2018.
- ^ Batchelor, James (August 5, 2014). "Epic Games opens UK studio". Develop. Diarsipkan dari versi asli tanggal February 23, 2016. Diakses tanggal January 22, 2018.
- ^ "Pitbull Bytes: From humble beginnings". Develop. Diarsipkan dari versi asli tanggal June 22, 2015. Diakses tanggal January 22, 2018.
- ^ Ford, Coreena (October 9, 2017). "Computer games firm Epic takes offices in Newcastle city centre". Chronicle Live. Diakses tanggal January 28, 2019.
- ^ Batchelor, James (October 8, 2018). "Epic Games acquires game security and anti-cheat firm Kamu". Gameindustry.biz. Diakses tanggal October 8, 2018.
- ^ Fogel, Stefanie (October 8, 2018). "Epic Games Acquires Anti-Cheat Company Kamu". Variety. Diakses tanggal October 8, 2018.
- ^ Kesalahan pengutipan: Tag
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- ^ Grayson, Nathan (May 1, 2019). "Epic Acquires Rocket League Developer Psyonix". Kotaku. Diakses tanggal May 1, 2019.
- ^ "Quixel joins forces with Epic Games". Quixel. November 12, 2019. Diarsipkan dari versi asli tanggal November 12, 2019. Diakses tanggal November 12, 2019.
- ^ Kesalahan pengutipan: Tag
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- ^ Williams, Mike (February 8, 2013). "Epic Games closes Impossible Studios, delays Infinity Blade: Dungeons". GamesIndustry.biz. Diakses tanggal January 28, 2019.
- ^ Hussain, Tamoor (June 24, 2015). "People Can Fly Turns Independent, Buys Bulletstorm IP". GameSpot. Diarsipkan dari versi asli tanggal June 27, 2015. Diakses tanggal June 24, 2015.
Pranala luar
Kesalahan pengutipan: Ditemukan tag <ref>
untuk kelompok bernama "lower-alpha", tapi tidak ditemukan tag <references group="lower-alpha"/>
yang berkaitan